| Commit message (Expand) | Author | Age |
* | Fix "ghost stacks" created when a player clicks an item on the ground: | Novatux | 2014-03-22 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
* | Fix pickup of dropped items when the player only takes a part of them | PilzAdam | 2013-03-03 |
* | Drop nodes as items when dugged and no room in inventory and dont remove drop... | PilzAdam | 2013-02-21 |
* | Fix item entity's collision with nodeboxes | jordan4ibanez | 2012-12-15 |
* | Revert "Use wielditem drawtype for all nodes in item_entity" | Perttu Ahola | 2012-11-27 |
* | Use wielditem drawtype for all nodes in item_entity | PilzAdam | 2012-11-26 |
* | Statically store always_collect field of __builtin:item | Perttu Ahola | 2012-09-09 |
* | Check whether node is known before reading definition in __builtin:item:on_st... | Perttu Ahola | 2012-07-21 |
* | Fix super-small size of regular item entities | Perttu Ahola | 2012-04-04 |
* | Fix dropped nodeitem visuals | Perttu Ahola | 2012-04-04 |
* | Implement dropped items as LuaEntities; leave the old ones as is for compatib... | Perttu Ahola | 2012-04-01 |