aboutsummaryrefslogtreecommitdiff
path: root/builtin/locale/template.txt
Commit message (Expand)AuthorAge
* Update builtin translation templatesWuzzy2022-01-30
* Update builtin localeWuzzy2021-12-10
* Update builtin locale files (#11650)Wuzzy2021-09-26
* Update builtin locale (#11371)Wuzzy2021-06-21
* Fix misleading /shutdown command syntaxWuzzy2021-05-29
* Update builtin locale filesWuzzy2021-04-09
* Translate builtin (#10693)Wuzzy2021-03-05
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305
#include "irrlichtwrapper.h"
#include "constants.h"
#include "string.h"
#include "strfnd.h"

IrrlichtWrapper::IrrlichtWrapper(IrrlichtDevice *device)
{
	m_main_thread = get_current_thread_id();
	m_device_mutex.Init();
	m_device = device;
}

void IrrlichtWrapper::Run()
{
	/*
		Fetch textures
	*/
	if(m_get_texture_queue.size() > 0)
	{
		GetRequest<TextureSpec, video::ITexture*, u8, u8>
				request = m_get_texture_queue.pop();

		dstream<<"got texture request with"
				<<" key.tids[0]="<<request.key.tids[0]
				<<" [1]="<<request.key.tids[1]
				<<std::endl;

		GetResult<TextureSpec, video::ITexture*, u8, u8>
				result;
		result.key = request.key;
		result.callers = request.callers;
		result.item = getTextureDirect(request.key);

		request.dest->push_back(result);
	}
}

textureid_t IrrlichtWrapper::getTextureId(const std::string &name)
{
	u32 id = m_namecache.getId(name);
	return id;
}

std::string IrrlichtWrapper::getTextureName(textureid_t id)
{
	std::string name("");
	m_namecache.getValue(id, name);
	// In case it was found, return the name; otherwise return an empty name.
	return name;
}

video::ITexture* IrrlichtWrapper::getTexture(const std::string &name)
{
	TextureSpec spec(getTextureId(name));
	return getTexture(spec);
}

video::ITexture* IrrlichtWrapper::getTexture(const TextureSpec &spec)
{
	if(spec.empty())
		return NULL;
	
	video::ITexture *t = m_texturecache.get(spec);
	if(t != NULL)
		return t;
	
	if(get_current_thread_id() == m_main_thread)
	{
		dstream<<"Getting texture directly: spec.tids[0]="
				<<spec.tids[0]<<std::endl;
				
		t = getTextureDirect(spec);
	}
	else
	{
		// We're gonna ask the result to be put into here
		ResultQueue<TextureSpec, video::ITexture*, u8, u8> result_queue;
		
		// Throw a request in
		m_get_texture_queue.add(spec, 0, 0, &result_queue);
		
		dstream<<"Waiting for texture from main thread: spec.tids[0]="
				<<spec.tids[0]<<std::endl;
		
		try
		{
			// Wait result for a second
			GetResult<TextureSpec, video::ITexture*, u8, u8>
					result = result_queue.pop_front(1000);
		
			// Check that at least something worked OK
			assert(result.key == spec);

			t = result.item;
		}
		catch(ItemNotFoundException &e)
		{
			dstream<<"Waiting for texture timed out."<<std::endl;
			t = NULL;
		}
	}

	// Add to cache and return
	m_texturecache.set(spec, t);
	return t;
}

// Draw a progress bar on the image
void make_progressbar(float value, video::IImage *image);

/*
	Texture fetcher/maker function, called always from the main thread
*/

video::ITexture* IrrlichtWrapper::getTextureDirect(const TextureSpec &spec)
{
	// This would result in NULL image
	if(spec.empty())
		return NULL;
	
	// Don't generate existing stuff
	video::ITexture *t = m_texturecache.get(spec);
	if(t != NULL)
	{
		dstream<<"WARNING: Existing stuff requested from "
				"getTextureDirect()"<<std::endl;
		return t;
	}
	
	video::IVideoDriver* driver = m_device->getVideoDriver();

	/*
		An image will be built from files and then converted into a texture.
	*/
	video::IImage *baseimg = NULL;

	/*
		Irrlicht requires a name for every texture, with which it
		will be stored internally in irrlicht.
	*/
	std::string texture_name;

	for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
	{
		textureid_t tid = spec.tids[i];
		if(tid == 0)
			continue;

		std::string name = getTextureName(tid);
		
		// Add something to the name so that it is a unique identifier.
		texture_name += "[";
		texture_name += name;
		texture_name += "]";

		if(name[0] != '[')
		{
			// A normal texture; load it from a file
			std::string path = porting::getDataPath(name.c_str());
			dstream<<"getTextureDirect(): Loading path \""<<path
					<<"\""<<std::endl;
			video::IImage *image = driver->createImageFromFile(path.c_str());

			if(image == NULL)
			{
				dstream<<"WARNING: Could not load image \""<<name
						<<"\" from path \""<<path<<"\""
						<<" while building texture"<<std::endl;
				continue;
			}

			// If base image is NULL, load as base.
			if(baseimg == NULL)
			{
				dstream<<"Setting "<<name<<" as base"<<std::endl;
				/*
					Copy it this way to get an alpha channel.
					Otherwise images with alpha cannot be blitted on 
					images that don't have alpha in the original file.
				*/
				// This is a deprecated method
				//baseimg = driver->createImage(video::ECF_A8R8G8B8, image);
				core::dimension2d<u32> dim = image->getDimension();
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				image->copyTo(baseimg);
				image->drop();
				//baseimg = image;
			}
			// Else blit on base.
			else
			{
				dstream<<"Blitting "<<name<<" on base"<<std::endl;
				// Size of the copied area
				core::dimension2d<u32> dim = image->getDimension();
				//core::dimension2d<u32> dim(16,16);
				// Position to copy the blitted to in the base image
				core::position2d<s32> pos_to(0,0);
				// Position to copy the blitted from in the blitted image
				core::position2d<s32> pos_from(0,0);
				// Blit
				image->copyToWithAlpha(baseimg, pos_to,
						core::rect<s32>(pos_from, dim),
						video::SColor(255,255,255,255),
						NULL);
				// Drop image
				image->drop();
			}
		}
		else
		{
			// A special texture modification
			dstream<<"getTextureDirect(): generating \""<<name<<"\""
					<<std::endl;
			if(name.substr(0,6) == "[crack")
			{
				u16 progression = stoi(name.substr(6));
				// Size of the base image
				core::dimension2d<u32> dim(16, 16);
				// Size of the crack image
				//core::dimension2d<u32> dim_crack(16, 16 * CRACK_ANIMATION_LENGTH);
				// Position to copy the crack to in the base image
				core::position2d<s32> pos_base(0, 0);
				// Position to copy the crack from in the crack image
				core::position2d<s32> pos_other(0, 16 * progression);

				video::IImage *crackimage = driver->createImageFromFile(
						porting::getDataPath("crack.png").c_str());
				crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
						core::rect<s32>(pos_other, dim),
						video::SColor(255,255,255,255),
						NULL);
				crackimage->drop();
			}
			else if(name.substr(0,12) == "[progressbar")
			{
				float value = stof(name.substr(12));
				make_progressbar(value, baseimg);
			}
			else
			{
				dstream<<"WARNING: getTextureDirect(): Invalid "
						" texture: \""<<name<<"\""<<std::endl;
			}
		}
	}

	// If no resulting image, return NULL
	if(baseimg == NULL)
	{
		dstream<<"getTextureDirect(): baseimg is NULL (attempted to"
				" create texture \""<<texture_name<<"\""<<std::endl;
		return NULL;
	}
	
	/*// DEBUG: Paint some pixels
	video::SColor c(255,255,0,0);
	baseimg->setPixel(1,1, c);
	baseimg->setPixel(1,14, c);
	baseimg->setPixel(14,1, c);
	baseimg->setPixel(14,14, c);*/

	// Create texture from resulting image
	t = driver->addTexture(texture_name.c_str(), baseimg);
	baseimg->drop();

	dstream<<"getTextureDirect(): created texture \""<<texture_name
			<<"\""<<std::endl;

	return t;

}

void make_progressbar(float value, video::IImage *image)
{
	if(image == NULL)
		return;
	
	core::dimension2d<u32> size = image->getDimension();

	u32 barheight = 1;
	u32 barpad_x = 1;
	u32 barpad_y = 1;
	u32 barwidth = size.Width - barpad_x*2;
	v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);

	u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);

	video::SColor active(255,255,0,0);
	video::SColor inactive(255,0,0,0);
	for(u32 x0=0; x0<barwidth; x0++)
	{
		video::SColor *c;
		if(x0 < barvalue_i)
			c = &active;
		else
			c = &inactive;
		u32 x = x0 + barpos.X;
		for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
		{
			image->setPixel(x,y, *c);
		}
	}
}