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path: root/builtin/mainmenu/common.lua
Commit message (Collapse)AuthorAge
* Fix forgotten favourite list image update of simple menusapier2015-01-04
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* Ignore downloaded public serverlist if public_serverlist is falseKahrl2014-12-30
| | | | | Fixes #1807: When the server list finishes downloading, the local server list resets in certain conditions
* Display serverlist flags as iconsKahrl2014-12-13
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* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
"hl ppc">#include "irrlichttypes.h" #include <string> class InputHandler; class ChatBackend; /* to avoid having to include chat.h */ struct SubgameSpec; // Flags that can, or may, change during main game loop struct GameUIFlags { bool show_chat; bool show_hud; bool show_minimap; bool force_fog_off; bool show_debug; bool show_profiler_graph; bool disable_camera_update; }; void the_game(bool *kill, bool random_input, InputHandler *input, const std::string &map_dir, const std::string &playername, const std::string &password, const std::string &address, // If "", local server is used u16 port, std::string &error_message, ChatBackend &chat_backend, bool *reconnect_requested, const SubgameSpec &gamespec, // Used for local game bool simple_singleplayer_mode);