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path: root/builtin/mainmenu/dlg_delete_world.lua
Commit message (Collapse)AuthorAge
* Add styles to most elementsrubenwardy2019-08-03
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* Add style[] tag with button supportrubenwardy2019-08-03
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* Delete world dialog: Move buttons to avoid double click deletionMuhammad Rifqi Priyo Susanto2018-02-20
| | | | | Move confirmation delete button to never overlap initial delete button, to avoid world deletion by accidental double click.
* Mainmenu: Standardize the menu button order and sizesSmallJoker2016-04-28
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
a id='n141' href='#n141'>141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------

local enabled_all = false

local function modname_valid(name)
	return not name:find("[^a-z0-9_]")
end

local function init_data(data)
	data.list = filterlist.create(
		pkgmgr.preparemodlist,
		pkgmgr.comparemod,
		function(element, uid)
			if element.name == uid then
				return true
			end
		end,
		function(element, criteria)
			if criteria.hide_game and
					element.is_game_content then
				return false
			end

			if criteria.hide_modpackcontents and
					element.modpack ~= nil then
				return false
			end
			return true
		end,
		{
			worldpath = data.worldspec.path,
			gameid = data.worldspec.gameid
		})

	if data.selected_mod > data.list:size() then
		data.selected_mod = 0
	end

	data.list:set_filtercriteria({
		hide_game = data.hide_gamemods,
		hide_modpackcontents = data.hide_modpackcontents
	})
	data.list:add_sort_mechanism("alphabetic", sort_mod_list)
	data.list:set_sortmode("alphabetic")
end

local function get_formspec(data)
	if not data.list then
		init_data(data)
	end

	local mod = data.list:get_list()[data.selected_mod] or {name = ""}

	local retval =
		"size[11.5,7.5,true]" ..
		"label[0.5,0;" .. fgettext("World:") .. "]" ..
		"label[1.75,0;" .. data.worldspec.name .. "]"

	if mod.is_modpack or mod.type == "game" then
		local info = core.formspec_escape(
			core.get_content_info(mod.path).description)
		if info == "" then
			if mod.is_modpack then
				info = fgettext("No modpack description provided.")
			else
				info = fgettext("No game description provided.")
			end
		end
		retval = retval ..
			"textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
	else
		local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
		local hard_deps_str = table.concat(hard_deps, ",")
		local soft_deps_str = table.concat(soft_deps, ",")

		retval = retval ..
			"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
			"label[0.75,0.7;" .. mod.name .. "]"

		if hard_deps_str == "" then
			if soft_deps_str == "" then
				retval = retval ..
					"label[0,1.25;" ..
					fgettext("No (optional) dependencies") .. "]"
			else
				retval = retval ..
					"label[0,1.25;" .. fgettext("No hard dependencies") ..
					"]" ..
					"label[0,1.75;" .. fgettext("Optional dependencies:") ..
					"]" ..
					"textlist[0,2.25;5,4;world_config_optdepends;" ..
					soft_deps_str .. ";0]"
			end
		else
			if soft_deps_str == "" then
				retval = retval ..
					"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
					"textlist[0,1.75;5,4;world_config_depends;" ..
					hard_deps_str .. ";0]" ..
					"label[0,6;" .. fgettext("No optional dependencies") .. "]"
			else
				retval = retval ..
					"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
					"textlist[0,1.75;5,2.125;world_config_depends;" ..
					hard_deps_str .. ";0]" ..
					"label[0,3.9;" .. fgettext("Optional dependencies:") ..
					"]" ..
					"textlist[0,4.375;5,1.8;world_config_optdepends;" ..
					soft_deps_str .. ";0]"
			end
		end
	end

	retval = retval ..
		"button[3.25,7;2.5,0.5;btn_config_world_save;" ..
		fgettext("Save") .. "]" ..
		"button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
		fgettext("Cancel") .. "]" ..
		"button[9,7;2.5,0.5;btn_config_world_cdb;" ..
		fgettext("Find More Mods") .. "]"

	if mod.name ~= "" and not mod.is_game_content then
		if mod.is_modpack then

			if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
				retval = retval ..
					"button[5.5,0.125;3,0.5;btn_mp_disable;" ..
					fgettext("Disable modpack") .. "]"
			else
				retval = retval ..
					"button[5.5,0.125;3,0.5;btn_mp_enable;" ..
					fgettext("Enable modpack") .. "]"
			end
		else
			retval = retval ..
				"checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") ..
				";" .. tostring(mod.enabled) .. "]"
		end
	end
	if enabled_all then
		retval = retval ..
			"button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" ..
			fgettext("Disable all") .. "]"
	else
		retval = retval ..
			"button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" ..
			fgettext("Enable all") .. "]"
	end
	return retval ..
		"tablecolumns[color;tree;text]" ..
		"table[5.5,0.75;5.75,6;world_config_modlist;" ..
		pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]"
end

local function handle_buttons(this, fields)
	if fields.world_config_modlist then
		local event = core.explode_table_event(fields.world_config_modlist)
		this.data.selected_mod = event.row
		core.settings:set("world_config_selected_mod", event.row)

		if event.type == "DCL" then
			pkgmgr.enable_mod(this)
		end

		return true
	end

	if fields.key_enter then
		pkgmgr.enable_mod(this)
		return true
	end

	if fields.cb_mod_enable ~= nil then
		pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable))
		return true
	end

	if fields.btn_mp_enable ~= nil or
			fields.btn_mp_disable then
		pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil)
		return true
	end

	if fields.btn_config_world_save then
		local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt"

		local worldfile = Settings(filename)
		local mods = worldfile:to_table()

		local rawlist = this.data.list:get_raw_list()
		local was_set = {}

		for i = 1, #rawlist do
			local mod = rawlist[i]
			if not mod.is_modpack and
					not mod.is_game_content then
				if modname_valid(mod.name) then
					if mod.enabled then
						worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
						was_set[mod.name] = true
					elseif not was_set[mod.name] then
						worldfile:set("load_mod_" .. mod.name, "false")
					end
				elseif mod.enabled then
					gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
							"d \"$1\" as it contains disallowed characters. " ..
							"Only characters [a-z0-9_] are allowed.",
							mod.name)
				end
				mods["load_mod_" .. mod.name] = nil
			end
		end

		-- Remove mods that are not present anymore
		for key in pairs(mods) do
			if key:sub(1, 9) == "load_mod_" then
				worldfile:remove(key)
			end
		end

		if not worldfile:write() then
			core.log("error", "Failed to write world config file")
		end

		this:delete()
		return true
	end

	if fields.btn_config_world_cancel then
		this:delete()
		return true
	end

	if fields.btn_config_world_cdb then
		this.data.list = nil

		local dlg = create_store_dlg("mod")
		dlg:set_parent(this)
		this:hide()
		dlg:show()
		return true
	end

	if fields.btn_enable_all_mods then
		local list = this.data.list:get_raw_list()

		-- When multiple copies of a mod are installed, we need to avoid enabling multiple of them
		-- at a time. So lets first collect all the enabled mods, and then use this to exclude
		-- multiple enables.

		local was_enabled = {}
		for i = 1, #list do
			if not list[i].is_game_content
					and not list[i].is_modpack and list[i].enabled then
				was_enabled[list[i].name] = true
			end
		end

		for i = 1, #list do
			if not list[i].is_game_content and not list[i].is_modpack and
					not was_enabled[list[i].name] then
				list[i].enabled = true
				was_enabled[list[i].name] = true
			end
		end

		enabled_all = true
		return true
	end

	if fields.btn_disable_all_mods then
		local list = this.data.list:get_raw_list()

		for i = 1, #list do
			if not list[i].is_game_content
					and not list[i].is_modpack then
				list[i].enabled = false
			end
		end
		enabled_all = false
		return true
	end

	return false
end

function create_configure_world_dlg(worldidx)
	local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons)

	dlg.data.selected_mod = tonumber(
			core.settings:get("world_config_selected_mod")) or 0

	dlg.data.worldspec = core.get_worlds()[worldidx]
	if not dlg.data.worldspec then
		dlg:delete()
		return
	end

	dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)

	if not dlg.data.worldconfig or not dlg.data.worldconfig.id or
			dlg.data.worldconfig.id == "" then
		dlg:delete()
		return
	end

	return dlg
end