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builtin
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mainmenu
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init.lua
Commit message (
Expand
)
Author
Age
*
Display Minetest header when menu_last_game value isn't available anymore (#1...
Zughy
2020-12-28
*
Add dependency resolution to ContentDB (#9997)
rubenwardy
2020-12-23
*
Android: drop simple MainMenu (#10227)
Maksim
2020-08-27
*
builtin: Move common/async_event.lua to mainmenu/async_event.lua
sfan5
2020-05-17
*
Update gamebar on tab enter (#8192)
Paul Ouellette
2019-02-18
*
Main menu style: Set to 'full' for Android, remove 'auto' option (#7936)
Paramat
2018-12-06
*
Add online content repository
rubenwardy
2018-04-19
*
Add main_menu_style setting
PorygonZRocks
2018-02-08
*
Remove remaining modstore code (#6120)
Elijah Duffy
2017-07-14
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Menu: Merge singleplayer and server tabs (#5627)
Elijah Duffy
2017-05-21
*
Use a settings object for the main settings
ShadowNinja
2017-05-06
*
Mainmenu: Brighter text colours for readability
Hybrid Dog
2017-02-12
*
Add keyword based search to serverlist
red-001
2017-01-15
*
Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on fi...
Rui
2016-05-13
*
Mainmenu: Refactor tab UI code
Rui914
2016-04-08
*
Restore simple settings tab and add advanced settings as dialog
BlockMen
2016-02-21
*
Let main menu scale (non-Android)
Craig Robbins
2015-03-30
*
Use fixed size for builtin menus on non-android platforms
Perttu Ahola
2015-02-18
*
Remove automatic consistent formspec size <-> font size (now has to be done m...
sapier
2015-01-09
*
Fix Android main menu crash, and user data directory check.
Kodexky
2014-11-26
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Fix mainmenu game initialisation
BlockMen
2014-08-14
*
Support for scalable font and gui elements
sapier
2014-06-22
*
Add formspec toolkit and refactor mainmenu to use it
sapier
2014-05-16
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07