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path: root/builtin/mainmenu/init.lua
Commit message (Expand)AuthorAge
* Display Minetest header when menu_last_game value isn't available anymore (#1...Zughy2020-12-28
* Add dependency resolution to ContentDB (#9997)rubenwardy2020-12-23
* Android: drop simple MainMenu (#10227)Maksim2020-08-27
* builtin: Move common/async_event.lua to mainmenu/async_event.luasfan52020-05-17
* Update gamebar on tab enter (#8192)Paul Ouellette2019-02-18
* Main menu style: Set to 'full' for Android, remove 'auto' option (#7936)Paramat2018-12-06
* Add online content repositoryrubenwardy2018-04-19
* Add main_menu_style settingPorygonZRocks2018-02-08
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Menu: Merge singleplayer and server tabs (#5627)Elijah Duffy2017-05-21
* Use a settings object for the main settingsShadowNinja2017-05-06
* Mainmenu: Brighter text colours for readabilityHybrid Dog2017-02-12
* Add keyword based search to serverlistred-0012017-01-15
* Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on fi...Rui2016-05-13
* Mainmenu: Refactor tab UI codeRui9142016-04-08
* Restore simple settings tab and add advanced settings as dialogBlockMen2016-02-21
* Let main menu scale (non-Android)Craig Robbins2015-03-30
* Use fixed size for builtin menus on non-android platformsPerttu Ahola2015-02-18
* Remove automatic consistent formspec size <-> font size (now has to be done m...sapier2015-01-09
* Fix Android main menu crash, and user data directory check.Kodexky2014-11-26
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Fix mainmenu game initialisationBlockMen2014-08-14
* Support for scalable font and gui elementssapier2014-06-22
* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07