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path: root/builtin/mainmenu/modmgr.lua
Commit message (Collapse)AuthorAge
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
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* Builtin: Fix subgame mod selection (#5367)SmallJoker2017-05-17
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* Use tree to list mods rather than textlistrubenwardy2017-02-10
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* Mod dependency lists: Should have platform-independent line breakingBernardo Sulzbach2016-12-12
| | | | | | | | | | | | | | This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which caused the mod dependency list to glitch if input was using a line terminator different than the OS default. The C++ code does not need any changes as it already trims CR occurrences on platforms on which the line termination sequence is LF. Taken into account the size of the depends.txt files used, this should not introduce a noticeable performance regression. Fixes #4720
* Separate optional from required mod dependencies in main menu (#4721)Wuzzy2016-11-05
| | | | | | * Separate optional from require dep's in main menu * Simplify modmgr mod dependency listing code
* Faster insertion into tableRui9142016-03-06
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* Fix world config menu ignoring `name` in `mod.conf`.Diego Martinez2016-01-23
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* Add core.get_dir_listShadowNinja2015-05-16
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* Save creative_mode and enable_damage setting for each world in world.mtfz722015-03-18
| | | | Create Parameters on world initialisation and set settings of old worlds
* Ignore .name directories and filesSmallJoker2014-12-10
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
| | | | | Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07