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path: root/builtin/mainmenu/tab_mods.lua
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* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
	-- Update the cached supported proto info,
	-- it may have changed after a change by the settings menu.
	common_update_cached_supp_proto()
	local fav_selected = menudata.favorites[tabdata.fav_selected]

	local retval =
		"label[9.5,0;".. fgettext("Name / Password") .. "]" ..
		"field[0.25,3.35;5.5,0.5;te_address;;" ..
			core.formspec_escape(core.settings:get("address")) .."]" ..
		"field[5.75,3.35;2.25,0.5;te_port;;" ..
			core.formspec_escape(core.settings:get("remote_port")) .."]" ..
		"button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
		"field[9.8,1;2.6,0.5;te_name;;" ..
			core.formspec_escape(core.settings:get("name")) .."]" ..
		"pwdfield[9.8,2;2.6,0.5;te_pwd;]"


	if tabdata.fav_selected and fav_selected then
		if gamedata.fav then
			retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
				fgettext("Del. Favorite") .. "]"
		end
	end

	retval = retval .. "tablecolumns[" ..
		image_column(fgettext("Favorite"), "favorite") .. ";" ..
		image_column(fgettext("Ping"), "") .. ",padding=0.25;" ..
		"color,span=3;" ..
		"text,align=right;" ..                -- clients
		"text,align=center,padding=0.25;" ..  -- "/"
		"text,align=right,padding=0.25;" ..   -- clients_max
		image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
		image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
		image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
		"color,span=1;" ..
		"text,padding=1]" ..                  -- name
		"table[-0.05,0;9.2,2.75;favourites;"

	if #menudata.favorites > 0 then
		local favs = core.get_favorites("local")
		if #favs > 0 then
			for i = 1, #favs do
				for j = 1, #menudata.favorites do
					if menudata.favorites[j].address == favs[i].address and
							menudata.favorites[j].port == favs[i].port then
						table.insert(menudata.favorites, i,
							table.remove(menudata.favorites, j))
					end
				end
				if favs[i].address ~= menudata.favorites[i].address then
					table.insert(menudata.favorites, i, favs[i])
				end
			end
		end
		retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
		for i = 2, #menudata.favorites do
			retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
		end
	end

	if tabdata.fav_selected then
		retval = retval .. ";" .. tabdata.fav_selected .. "]"
	else
		retval = retval .. ";0]"
	end

	-- separator
	retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]"

	-- checkboxes
	retval = retval ..
		"checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
			dump(core.settings:get_bool("creative_mode")) .. "]"..
		"checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
			dump(core.settings:get_bool("enable_damage")) .. "]"
	-- buttons
	retval = retval ..
		"button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
		"button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]"

	return retval
end

--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
	if fields.btn_start_singleplayer then
		gamedata.selected_world	= gamedata.worldindex
		gamedata.singleplayer	= true
		core.start()
		return true
	end

	if fields.favourites then
		local event = core.explode_table_event(fields.favourites)
		if event.type == "CHG" then
			if event.row <= #menudata.favorites then
				gamedata.fav = false
				local favs = core.get_favorites("local")
				local fav = menudata.favorites[event.row]
				local address = fav.address
				local port    = fav.port
				gamedata.serverdescription = fav.description

				for i = 1, #favs do
					if fav.address == favs[i].address and
							fav.port == favs[i].port then
						gamedata.fav = true
					end
				end

				if address and port then
					core.settings:set("address", address)
					core.settings:set("remote_port", port)
				end
				tabdata.fav_selected = event.row
			end
			return true
		end
	end

	if fields.btn_delete_favorite then
		local current_favourite = core.get_table_index("favourites")
		if not current_favourite then return end

		core.delete_favorite(current_favourite)
		asyncOnlineFavourites()
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	// Get server from registry
	Server *server = getServer(L);
	// Do it
	lua_newtable(L);
	int table = lua_gettop(L);
	std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
	for(std::set<std::string>::const_iterator
			i = privs_s.begin(); i != privs_s.end(); i++){
		lua_pushboolean(L, true);
		lua_setfield(L, table, i->c_str());
	}
	lua_pushvalue(L, table);
	return 1;
}

// get_player_ip()
int ModApiServer::l_get_player_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * name = luaL_checkstring(L, 1);
	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if(player == NULL)
	{
		lua_pushnil(L); // no such player
		return 1;
	}
	try
	{
		Address addr = getServer(L)->getPeerAddress(player->peer_id);
		std::string ip_str = addr.serializeString();
		lua_pushstring(L, ip_str.c_str());
		return 1;
	}
	catch(con::PeerNotFoundException) // unlikely
	{
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
		lua_pushnil(L); // error
		return 1;
	}
}

// get_player_information()
int ModApiServer::l_get_player_information(lua_State *L)
{

	NO_MAP_LOCK_REQUIRED;
	const char * name = luaL_checkstring(L, 1);
	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if (player == NULL) {
		lua_pushnil(L); // no such player
		return 1;
	}

	Address addr;
	try
	{
		addr = getServer(L)->getPeerAddress(player->peer_id);
	}
	catch(con::PeerNotFoundException) // unlikely
	{
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
		lua_pushnil(L); // error
		return 1;
	}

	float min_rtt,max_rtt,avg_rtt,min_jitter,max_jitter,avg_jitter;
	ClientState state;
	u32 uptime;
	u16 prot_vers;
	u8 ser_vers,major,minor,patch;
	std::string vers_string;

#define ERET(code)                                                             \
	if (!(code)) {                                                             \
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;     \
		lua_pushnil(L); /* error */                                            \
		return 1;                                                              \
	}

	ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_RTT,&min_rtt))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::MAX_RTT,&max_rtt))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::AVG_RTT,&avg_rtt))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_JITTER,&min_jitter))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::MAX_JITTER,&max_jitter))
	ERET(getServer(L)->getClientConInfo(player->peer_id,con::AVG_JITTER,&avg_jitter))

	ERET(getServer(L)->getClientInfo(player->peer_id,
										&state, &uptime, &ser_vers, &prot_vers,
										&major, &minor, &patch, &vers_string))

	lua_newtable(L);
	int table = lua_gettop(L);

	lua_pushstring(L,"address");
	lua_pushstring(L, addr.serializeString().c_str());
	lua_settable(L, table);

	lua_pushstring(L,"ip_version");
	if (addr.getFamily() == AF_INET) {
		lua_pushnumber(L, 4);
	} else if (addr.getFamily() == AF_INET6) {
		lua_pushnumber(L, 6);
	} else {
		lua_pushnumber(L, 0);
	}
	lua_settable(L, table);

	lua_pushstring(L,"min_rtt");
	lua_pushnumber(L, min_rtt);
	lua_settable(L, table);

	lua_pushstring(L,"max_rtt");
	lua_pushnumber(L, max_rtt);
	lua_settable(L, table);

	lua_pushstring(L,"avg_rtt");
	lua_pushnumber(L, avg_rtt);
	lua_settable(L, table);

	lua_pushstring(L,"min_jitter");
	lua_pushnumber(L, min_jitter);
	lua_settable(L, table);

	lua_pushstring(L,"max_jitter");
	lua_pushnumber(L, max_jitter);
	lua_settable(L, table);

	lua_pushstring(L,"avg_jitter");
	lua_pushnumber(L, avg_jitter);
	lua_settable(L, table);

	lua_pushstring(L,"connection_uptime");
	lua_pushnumber(L, uptime);
	lua_settable(L, table);

#ifndef NDEBUG
	lua_pushstring(L,"serialization_version");
	lua_pushnumber(L, ser_vers);
	lua_settable(L, table);

	lua_pushstring(L,"protocol_version");
	lua_pushnumber(L, prot_vers);
	lua_settable(L, table);

	lua_pushstring(L,"major");
	lua_pushnumber(L, major);
	lua_settable(L, table);

	lua_pushstring(L,"minor");
	lua_pushnumber(L, minor);
	lua_settable(L, table);

	lua_pushstring(L,"patch");
	lua_pushnumber(L, patch);
	lua_settable(L, table);

	lua_pushstring(L,"version_string");
	lua_pushstring(L, vers_string.c_str());
	lua_settable(L, table);

	lua_pushstring(L,"state");
	lua_pushstring(L,ClientInterface::state2Name(state).c_str());
	lua_settable(L, table);
#endif

#undef ERET
	return 1;
}

// get_ban_list()
int ModApiServer::l_get_ban_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
	return 1;
}

// get_ban_description()
int ModApiServer::l_get_ban_description(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
	return 1;
}

// ban_player()
int ModApiServer::l_ban_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * name = luaL_checkstring(L, 1);
	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if (player == NULL) {
		lua_pushboolean(L, false); // no such player
		return 1;
	}
	try
	{
		Address addr = getServer(L)->getPeerAddress(
			dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name)->peer_id);
		std::string ip_str = addr.serializeString();
		getServer(L)->setIpBanned(ip_str, name);
	}
	catch(con::PeerNotFoundException) // unlikely
	{
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
		lua_pushboolean(L, false); // error
		return 1;
	}
	lua_pushboolean(L, true);
	return 1;
}

// kick_player(name, [reason]) -> success
int ModApiServer::l_kick_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	std::string message;
	if (lua_isstring(L, 2))
	{
		message = std::string("Kicked: ") + lua_tostring(L, 2);
	}
	else
	{
		message = "Kicked.";
	}

	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if (player == NULL) {
		lua_pushboolean(L, false); // No such player
		return 1;
	}
	getServer(L)->DenyAccess_Legacy(player->peer_id, utf8_to_wide(message));
	lua_pushboolean(L, true);
	return 1;
}

// unban_player_or_ip()
int ModApiServer::l_unban_player_or_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	getServer(L)->unsetIpBanned(ip_or_name);
	lua_pushboolean(L, true);
	return 1;
}

// show_formspec(playername,formname,formspec)
int ModApiServer::l_show_formspec(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *playername = luaL_checkstring(L, 1);
	const char *formname = luaL_checkstring(L, 2);
	const char *formspec = luaL_checkstring(L, 3);

	if(getServer(L)->showFormspec(playername,formspec,formname))
	{
		lua_pushboolean(L, true);
	}else{
		lua_pushboolean(L, false);
	}
	return 1;
}

// get_current_modname()
int ModApiServer::l_get_current_modname(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	return 1;
}

// get_modpath(modname)
int ModApiServer::l_get_modpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string modname = luaL_checkstring(L, 1);
	const ModSpec *mod = getServer(L)->getModSpec(modname);
	if (!mod) {
		lua_pushnil(L);
		return 1;
	}
	lua_pushstring(L, mod->path.c_str());
	return 1;
}

// get_modnames()
// the returned list is sorted alphabetically for you
int ModApiServer::l_get_modnames(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	// Get a list of mods
	std::vector<std::string> modlist;
	getServer(L)->getModNames(modlist);

	// Take unsorted items from mods_unsorted and sort them into
	// mods_sorted; not great performance but the number of mods on a
	// server will likely be small.
	std::sort(modlist.begin(), modlist.end());

	// Package them up for Lua
	lua_createtable(L, modlist.size(), 0);
	std::vector<std::string>::iterator iter = modlist.begin();
	for (u16 i = 0; iter != modlist.end(); iter++) {
		lua_pushstring(L, iter->c_str());
		lua_rawseti(L, -2, ++i);
	}
	return 1;
}

// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string worldpath = getServer(L)->getWorldPath();
	lua_pushstring(L, worldpath.c_str());
	return 1;
}

// sound_play(spec, parameters)
int ModApiServer::l_sound_play(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	SimpleSoundSpec spec;
	read_soundspec(L, 1, spec);
	ServerSoundParams params;
	read_server_sound_params(L, 2, params);
	s32 handle = getServer(L)->playSound(spec, params);
	lua_pushinteger(L, handle);
	return 1;
}

// sound_stop(handle)
int ModApiServer::l_sound_stop(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	int handle = luaL_checkinteger(L, 1);
	getServer(L)->stopSound(handle);
	return 0;
}

// is_singleplayer()
int ModApiServer::l_is_singleplayer(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushboolean(L, getServer(L)->isSingleplayer());
	return 1;
}

// notify_authentication_modified(name)
int ModApiServer::l_notify_authentication_modified(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name = "";
	if(lua_isstring(L, 1))
		name = lua_tostring(L, 1);
	getServer(L)->reportPrivsModified(name);
	return 0;
}

// get_last_run_mod()
int ModApiServer::l_get_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	const char *current_mod = lua_tostring(L, -1);
	if (current_mod == NULL || current_mod[0] == '\0') {
		lua_pop(L, 1);
		lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
	}
	return 1;
}

// set_last_run_mod(modname)
int ModApiServer::l_set_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
#ifdef SCRIPTAPI_DEBUG
	const char *mod = lua_tostring(L, 1);
	getScriptApiBase(L)->setOriginDirect(mod);
	//printf(">>>> last mod set from Lua: %s\n", mod);
#endif
	return 0;
}

#ifndef NDEBUG
// cause_error(type_of_error)
int ModApiServer::l_cause_error(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string type_of_error = "none";
	if(lua_isstring(L, 1))
		type_of_error = lua_tostring(L, 1);

	errorstream << "Error handler test called, errortype=" << type_of_error << std::endl;

	if(type_of_error == "segv") {
		volatile int* some_pointer = 0;
		errorstream << "Cause a sigsegv now: " << (*some_pointer) << std::endl;

	} else if (type_of_error == "zerodivision") {

		unsigned int some_number = porting::getTimeS();
		unsigned int zerovalue = 0;
		unsigned int result = some_number / zerovalue;
		errorstream << "Well this shouldn't ever be shown: " << result << std::endl;

	} else if (type_of_error == "exception") {
		throw BaseException("Errorhandler test fct called");
	}

	return 0;
}
#endif

void ModApiServer::Initialize(lua_State *L, int top)
{
	API_FCT(request_shutdown);
	API_FCT(get_server_status);
	API_FCT(get_worldpath);
	API_FCT(is_singleplayer);

	API_FCT(get_current_modname);
	API_FCT(get_modpath);
	API_FCT(get_modnames);

	API_FCT(print);

	API_FCT(chat_send_all);
	API_FCT(chat_send_player);
	API_FCT(show_formspec);
	API_FCT(sound_play);
	API_FCT(sound_stop);

	API_FCT(get_player_information);
	API_FCT(get_player_privs);
	API_FCT(get_player_ip);
	API_FCT(get_ban_list);
	API_FCT(get_ban_description);
	API_FCT(ban_player);
	API_FCT(kick_player);
	API_FCT(unban_player_or_ip);
	API_FCT(notify_authentication_modified);

	API_FCT(get_last_run_mod);
	API_FCT(set_last_run_mod);
#ifndef NDEBUG
	API_FCT(cause_error);
#endif
}