| Commit message (Collapse) | Author | Age |
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The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.
Reverting this commit is highly recommended to proceed in development.
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fixes #11394
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Co-authored-by: x2048 <codeforsmile@gmail.com>
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Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de>
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Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
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The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
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Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.
Derived from a PR by t0ny2.
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Make button appearence dependent on menustyle not platform.
Button only functions with simple menu.
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* Android: Improve UI scaling on smaller high-density displays
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* Disable shaders GUI on unsupported drivers (#2060)
* Disable shaders if unavailable
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Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
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This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
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* Save minetest screen width/height options when modified
* Add autosave_screensize setting (default true)
* Fix @SmallJoker comments
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Fixes #4120.
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The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit
aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android'
has disabled it for the esc menu.
Fixes #4115.
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- Use local variables for tabs in place of globals
- Merge together if statements where possible
- Replace manual table searching code with indexof where possible
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The save button is now fully functional again when an error message
is shown.
After an invalid value is entered in the settings tab dialog, the GUI
label for the error message that is shown was partly overlapping the
'save' button, so that the top half of the button could not be clicked
on.
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Changes:
- Accept setting an empty flags-type value in the settings tab
if the variable specification permits it
- Don't accept substrings of flag values
E.g. with values: 'one,two,three', 'hree', 'w', etc. used to
be accepted. Not any more
- Don't accept flags with random pattern-matching special characters
E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used
to be accepted. Not any more.
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- Accept numbers prefixed with '+'
- Accept multiple spaces instead of just a single one where spaces are expected
- Allow flags to have an empty default value
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Add the v3f type, currently is just a nice placeholder for string.
Currently undocumented, on wish of @PilzAdam, to support future changes.
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* Add key settings to setting table and ignore them later
This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
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According to its man page, the function gettext(3)
"may return a nonempty string" when msgid is "".
This commit fixes a bug where the comment ""
for some settings caused gettext to return a
"nonempty string", in this case header info of the
po file.
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Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
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The Irrlicht engine supports antialiasing, and Minetest already supports
saving an antialiasing setting in its configuration file. However,
Minetest lacked UI elements to set this setting, and previously the only
way to enable the feature was by hand-editing the configuration file.
Add a drop-down menu that can enable antialiasing.
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