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Commit message (Expand)AuthorAge
* Fix incorrect extension used for ContentDB thumbnailsrubenwardy2020-06-06
* Add HTTP API to main menu (#9998)rubenwardy2020-06-06
* Add buttons to ContentDB in game bar and configure world (#9944)rubenwardy2020-06-04
* Update ContentDB dialog (#9949)rubenwardy2020-05-29
* Make ContentDB downloads not block the UI (#9948)rubenwardy2020-05-27
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
* Add engine version string to ContentDB API request (#9890)rubenwardy2020-05-24
* builtin: Move common/async_event.lua to mainmenu/async_event.luasfan52020-05-17
* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
* Add mapgen settings to world creation dialog (#9254)Wuzzy2020-05-12
* Fix delayed error message in start game tabrubenwardy2020-04-12
* Add allowed_mapgens option in game.conf. (#9263)Wren Turkal2020-04-06
* Update credits for 5.2.0 (#9593)rubenwardy2020-04-05
* Add comments for translators (#9510)Wuzzy2020-03-20
* Cleanup global namespace pollution in builtin (#9451)Wuzzy2020-03-06
* Fix luacheck errorsrubenwardy2019-12-07
* All settings: Fix missing flags checkbox caused by 'possible flags' order (#8...Muhammad Rifqi Priyo Susanto2019-09-27
* Automatically enable depends of mods when enabling the mods in the world conf...HybridDog2019-09-26
* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
* Fix undeclared global warning because of _ (#8798)DS2019-08-14
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
* Add styles to most elementsrubenwardy2019-08-03
* Add style[] tag with button supportrubenwardy2019-08-03
* Use CDB author and name in installed package's config (#8550)Paul Ouellette2019-06-10
* Remove modstore leftovers. Fix core.show_path_select_dialog documentation (#8...DS2019-06-07
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
* World config: Make depends easier to read (#7396)HybridDog2019-03-07
* Hide uninstall package button on unmodifiable paths (#8255)rubenwardy2019-03-05
* Update minetest.conf.example and settings_translation_file.cpp (#8278)Paramat2019-02-23
* Content store: Ignore '_game' in game names in ID generation (#8270)rubenwardy2019-02-22
* Update gamebar on tab enter (#8192)Paul Ouellette2019-02-18
* Fix games not updating on deletionrubenwardy2019-02-18
* Fix content store crash (#8244)Paul Ouellette2019-02-18
* Update credits (#8162)rubenwardy2019-02-16
* Builtin: Fix grayed-out but enabled modpacksSmallJoker2019-02-09
* Remove fgettext("") in builtinWuzzy2019-02-09
* Content store: Fix assertion failed on unsuccessful package list fetchrubenwardy2019-02-03
* Add setting to hide mature content from ContentDBrubenwardy2019-02-03
* Fix rename modpack dialog not appearing to take affectrubenwardy2019-02-03
* Fix modpack rename dialog selecting the wrong modnumber Zero2019-02-03
* Content store: Fix overlapping labelsrubenwardy2019-02-03
* Content store: Fix storage leak by storing screenshots in cache (#8137)rubenwardy2019-01-31
* Content store: Use composite key to track installations (#8054)rubenwardy2019-01-30
* Rename 'Advanced Settings' button to 'All Settings' (#8131)Paramat2019-01-26
* Make advanced settings noiseparams strings translatable (#8062)Wuzzy2019-01-20
* Advanced settings noiseparams: No tailing comma for empty flagssrifqi2019-01-19
* Fix some misspellings (#8104)Paul Ouellette2019-01-16
* world.mt: Only accept true/false/nil values (#8055)SmallJoker2019-01-13
* pkgmgr: Fix games list not being updated after game installrubenwardy2019-01-09
* Content store: Disable more details dialog for now (#8060)rubenwardy2019-01-06
r).."]".. "button[5.8,0.1;2,0.1;btn_mp_search;" .. fgettext("Search") .. "]" .. -- Address / Port "label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" .. "field[8,0.65;3.25,0.5;te_address;;" .. core.formspec_escape(core.settings:get("address")) .. "]" .. "field[11.1,0.65;1.4,0.5;te_port;;" .. core.formspec_escape(core.settings:get("remote_port")) .. "]" .. -- Name / Password "label[7.75,0.95;" .. fgettext("Name / Password") .. "]" .. "field[8,1.85;2.9,0.5;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" .. "pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" .. -- Description Background "box[7.73,2.25;4.25,2.6;#999999]".. -- Connect "button[10.1,5.15;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]" if tabdata.fav_selected and fav_selected then if gamedata.fav then retval = retval .. "button[7.75,5.15;2.3,0.5;btn_delete_favorite;" .. fgettext("Del. Favorite") .. "]" end if fav_selected.description then retval = retval .. "textarea[8.1,2.3;4.23,2.9;;" .. core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]" end end --favourites retval = retval .. "tablecolumns[" .. image_column(fgettext("Favorite"), "favorite") .. ";" .. image_column(fgettext("Ping")) .. ",padding=0.25;" .. "color,span=3;" .. "text,align=right;" .. -- clients "text,align=center,padding=0.25;" .. -- "/" "text,align=right,padding=0.25;" .. -- clients_max image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" .. image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" .. image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" .. "color,span=1;" .. "text,padding=1]" .. "table[-0.15,0.6;7.75,5.15;favourites;" if menudata.search_result then for i = 1, #menudata.search_result do local favs = core.get_favorites("local") local server = menudata.search_result[i] for fav_id = 1, #favs do if server.address == favs[fav_id].address and server.port == favs[fav_id].port then server.is_favorite = true end end if i ~= 1 then retval = retval .. "," end retval = retval .. render_serverlist_row(server, server.is_favorite) end elseif #menudata.favorites > 0 then local favs = core.get_favorites("local") if #favs > 0 then for i = 1, #favs do for j = 1, #menudata.favorites do if menudata.favorites[j].address == favs[i].address and menudata.favorites[j].port == favs[i].port then table.insert(menudata.favorites, i, table.remove(menudata.favorites, j)) end end if favs[i].address ~= menudata.favorites[i].address then table.insert(menudata.favorites, i, favs[i]) end end end retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0)) for i = 2, #menudata.favorites do retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs)) end end if tabdata.fav_selected then retval = retval .. ";" .. tabdata.fav_selected .. "]" else retval = retval .. ";0]" end return retval end -------------------------------------------------------------------------------- local function main_button_handler(tabview, fields, name, tabdata) local serverlist = menudata.search_result or menudata.favorites if fields.te_name then gamedata.playername = fields.te_name core.settings:set("name", fields.te_name) end if fields.favourites then local event = core.explode_table_event(fields.favourites) local fav = serverlist[event.row] if event.type == "DCL" then if event.row <= #serverlist then if menudata.favorites_is_public and not is_server_protocol_compat_or_error( fav.proto_min, fav.proto_max) then return true end gamedata.address = fav.address gamedata.port = fav.port gamedata.playername = fields.te_name gamedata.selected_world = 0 if fields.te_pwd then gamedata.password = fields.te_pwd end gamedata.servername = fav.name gamedata.serverdescription = fav.description if gamedata.address and gamedata.port then core.settings:set("address", gamedata.address) core.settings:set("remote_port", gamedata.port) core.start() end end return true end if event.type == "CHG" then if event.row <= #serverlist then gamedata.fav = false local favs = core.get_favorites("local") local address = fav.address local port = fav.port gamedata.serverdescription = fav.description for i = 1, #favs do if fav.address == favs[i].address and fav.port == favs[i].port then gamedata.fav = true end end if address and port then core.settings:set("address", address) core.settings:set("remote_port", port) end tabdata.fav_selected = event.row end return true end end if fields.key_up or fields.key_down then local fav_idx = core.get_table_index("favourites") local fav = serverlist[fav_idx] if fav_idx then if fields.key_up and fav_idx > 1 then fav_idx = fav_idx - 1 elseif fields.key_down and fav_idx < #menudata.favorites then fav_idx = fav_idx + 1 end else fav_idx = 1 end if not menudata.favorites or not fav then tabdata.fav_selected = 0 return true end local address = fav.address local port = fav.port gamedata.serverdescription = fav.description if address and port then core.settings:set("address", address) core.settings:set("remote_port", port) end tabdata.fav_selected = fav_idx return true end if fields.btn_delete_favorite then local current_favourite = core.get_table_index("favourites") if not current_favourite then return end core.delete_favorite(current_favourite) asyncOnlineFavourites() tabdata.fav_selected = nil core.settings:set("address", "") core.settings:set("remote_port", "30000") return true end if fields.btn_mp_search or fields.key_enter_field == "te_search" then tabdata.fav_selected = 1 local input = fields.te_search:lower() tabdata.search_for = fields.te_search if #menudata.favorites < 2 then return true end menudata.search_result = {} -- setup the keyword list local keywords = {} for word in input:gmatch("%S+") do table.insert(keywords, word) end if #keywords == 0 then menudata.search_result = nil return true end -- Search the serverlist local search_result = {} for i = 1, #menudata.favorites do local server = menudata.favorites[i] local found = 0 for k = 1, #keywords do local keyword = keywords[k] if server.name then local name = server.name:lower() local _, count = name:gsub(keyword, keyword) found = found + count * 4 end if server.description then local desc = server.description:lower() local _, count = desc:gsub(keyword, keyword) found = found + count * 2 end end if found > 0 then local points = (#menudata.favorites - i) / 5 + found server.points = points table.insert(search_result, server) end end if #search_result > 0 then table.sort(search_result, function(a, b) return a.points > b.points end) menudata.search_result = search_result local first_server = search_result[1] core.settings:set("address", first_server.address) core.settings:set("remote_port", first_server.port) end return true end if (fields.btn_mp_connect or fields.key_enter) and fields.te_address ~= "" and fields.te_port then gamedata.playername = fields.te_name gamedata.password = fields.te_pwd gamedata.address = fields.te_address gamedata.port = fields.te_port gamedata.selected_world = 0 local fav_idx = core.get_table_index("favourites") local fav = serverlist[fav_idx] if fav_idx and fav_idx <= #serverlist and fav.address == fields.te_address and fav.port == fields.te_port then gamedata.servername = fav.name gamedata.serverdescription = fav.description if menudata.favorites_is_public and not is_server_protocol_compat_or_error( fav.proto_min, fav.proto_max) then return true end else gamedata.servername = "" gamedata.serverdescription = "" end core.settings:set("address", fields.te_address) core.settings:set("remote_port", fields.te_port) core.start() return true end return false end local function on_change(type, old_tab, new_tab) if type == "LEAVE" then return end asyncOnlineFavourites() end -------------------------------------------------------------------------------- return { name = "online", caption = fgettext("Play Online"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }