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* Reorganizing client and server tabsjeanpatrick.guerrero@gmail.com2015-01-15
* Remove automatic consistent formspec size <-> font size (now has to be done m...sapier2015-01-09
* Fix forgotten favourite list image update of simple menusapier2015-01-04
* Re-add lost way to debug simple menu on PCsapier2015-01-04
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
* Ignore downloaded public serverlist if public_serverlist is falseKahrl2014-12-30
* MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fi...fz722014-12-28
* Remove vertlabels from main menu and relayout a bitKahrl2014-12-13
* Display serverlist flags as iconsKahrl2014-12-13
* Ignore .name directories and filesSmallJoker2014-12-10
* Always escape user provided data in mainmenu fieldsKahrl2014-12-08
* Fix Android main menu crash, and user data directory check.Kodexky2014-11-26
* Update credits menuShadowNinja2014-11-21
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Fix leaking global in texture pack menuShadowNinja2014-11-20
* Add tooltips to main menu subgames button barWuzzy2014-11-09
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
* Add notice when only minimal is installedrubenwardy2014-10-28
* Change topleft text when switching subgames, fixes #1728Kahrl2014-10-09
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Fix wrong video_driver setting when changing in mainmenuSmallJoker2014-09-21
* Add video driver selection to settings menu (based uppon idea from webdesigne...sapier2014-08-23
* Fix caption of config mods button (simple menu)sapier2014-08-19
* Fix mainmenu game initialisationBlockMen2014-08-14
* Formspec escape fixed seen in world creation menuShadowNinja2014-08-05
* Add srollbar formspec elementsapier2014-07-16
* Remove proller from creditsproller2014-07-12
* Remove indev mapgenproller2014-07-12
* Remove math mapgenproller2014-07-12
* Add support for Android 2.3+sapier2014-06-29
* Fix menu crash due to lack of favourites listsapier2014-06-22
* Support for scalable font and gui elementssapier2014-06-22
* Fix broken serverdescription in multiplayer tabsapier2014-06-19
* Fix bounding rect for formspec elements label vertlabel and checkboxessapier2014-06-18
* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-14
* Re-add missing shaders setting. (Generate normalmaps)RealBadAngel2014-06-04
* Fix a bunch of small bugs due to mainmenu cleanupsapier2014-05-24
* Fix singleplayer dialogs missing game customizationsapier2014-05-17
* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
wb">static int l_contains_item(lua_State *L); // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack // Returns the items that were actually removed static int l_remove_item(lua_State *L); // get_location() -> location (like get_inventory(location)) static int l_get_location(lua_State *L); public: InvRef(const InventoryLocation &loc); ~InvRef(); // Creates an InvRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, const InventoryLocation &loc); static void createPlayer(lua_State *L, Player *player); static void createNodeMeta(lua_State *L, v3s16 p); static void Register(lua_State *L); }; class ModApiInventory : public ModApiBase { private: static int l_create_detached_inventory_raw(lua_State *L); static int l_get_inventory(lua_State *L); static void inventory_set_list_from_lua(Inventory *inv, const char *name, lua_State *L, int tableindex, int forcesize); static void inventory_get_list_to_lua(Inventory *inv, const char *name, lua_State *L); public: static void Initialize(lua_State *L, int top); }; #endif /* L_INVENTORY_H_ */