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path:
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modmgr.lua
Commit message (
Expand
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Author
Age
*
Fix usage of 'minetest' where 'engine' was intended
ShadowNinja
2013-11-21
*
Fix modmanager screenshot path
BlockMen
2013-11-19
*
Replace print()s with minetest.log() in builtin
PilzAdam
2013-11-17
*
Fix "TODO read modinfo" in modmanager to improve ui usability
sapier
2013-11-10
*
Use engine.is_yes() in mainmenu
PilzAdam
2013-09-10
*
Use the Settings Lua interface to read world.mt
PilzAdam
2013-09-10
*
Prevent ModMgr from deleting backend setting in world.mt
Sfan5
2013-09-09
*
World config dialog: Use engine determined path for game mods
Kahrl
2013-08-19
*
GUIFormSpecMenu focus fixes
Kahrl
2013-08-19
*
Add translation for main menu
sapier
2013-08-17
*
Sort modlist alphabetically
PilzAdam
2013-08-16
*
Add ability to activate mods with doubleclick (remove old_style_mod_selection)
PilzAdam
2013-08-16
*
Dont download modstore info if its isnt needed
PilzAdam
2013-08-10
*
Fix enable mod/enable button not shown on entering world config dialog
sapier
2013-07-22
*
Fix bug in world creation
sapier
2013-07-22
*
Fix Bug in modname guessing resulting in undefined modname
sapier
2013-07-22
*
Fix background/overlay/footer/header handling
sapier
2013-07-22
*
filterlist api cleanup
sapier
2013-07-22
*
Add port to favorites if not 30000
sapier
2013-07-22
*
Remove unused required by list in worldconfig
sapier
2013-07-22
*
Remove lots of debug output from modmgr
sapier
2013-07-12
*
Fix many formspec menu bugs
sapier
2013-07-07
*
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
Sfan5
2013-07-07
*
Replace C++ mainmenu by formspec powered one
sapier
2013-07-02