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path: root/builtin/profiler/sampling.lua
Commit message (Expand)AuthorAge
* Use a settings object for the main settingsShadowNinja2017-05-06
* Builtin/profiler: Replace game profiler (#4245)Tim2016-07-12
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef GUIMESSAGEMENU_HEADER
#define GUIMESSAGEMENU_HEADER

#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>

class GUIMessageMenu : public GUIModalMenu
{
public:
	GUIMessageMenu(gui::IGUIEnvironment* env,
			gui::IGUIElement* parent, s32 id,
			IMenuManager *menumgr,
			std::wstring message_text);
	~GUIMessageMenu();
	
	void removeChildren();
	/*
		Remove and re-add (or reposition) stuff
	*/
	void regenerateGui(v2u32 screensize);

	void drawMenu();

	bool OnEvent(const SEvent& event);

	/*
		true = ok'd
	*/
	bool getStatus()
	{
		return m_status;
	}
	
private:
	std::wstring m_message_text;
	bool m_status;
};

#endif