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path: root/builtin/settingtypes.txt
Commit message (Expand)AuthorAge
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
* List only jpg and png as screenshot format options (#11675)HybridDog2021-10-05
* Fix several typos in settingtypes.txt (#11623)Wuzzy2021-09-26
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-31
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Remove unsupported video drivers (#11395)hecks2021-06-30
* Fix some typos in builtin (#11370)Wuzzy2021-06-21
* Make chat web links clickable (#11092)pecksin2021-06-20
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
* Shadow mapping render pass (#11244)Liso2021-06-06
* Rename “Irrlicht” to “IrrlichtMt” in documentationWuzzy2021-04-23
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-20
* Sort out cURL timeouts and increase defaultsfan52021-04-02
* Update language choices in settingtypes.txt (#11124)Emojigit2021-03-29
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
* Chatcommands: Show the execution time if the command takes a long time (#10472)HybridDog2021-03-13
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Preserve immortal group for players when damage is disabledsfan52021-01-31
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
* Add dependency resolution to ContentDB (#9997)rubenwardy2020-12-23
* Fix some more joystick issues (#10624)Markus2020-12-19
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
* Revert "Increase limit for simultaneous blocks sent per client and the meshge...sfan52020-12-04
* Fix MSAA stripes (#9247)HybridDog2020-12-04
* Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2020-11-16
* Increase default emerge queue limits and limit enqueue requests for active bl...Lars2020-11-12
* Increase defaults for viewing_range, active_object_range and related settings...Lars2020-11-03
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Improve the `fsaa` setting description (#10279)Hugo Locurcio2020-10-06
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
* Android: drop simple MainMenu (#10227)Maksim2020-08-27
* Allow the ABM time budget to be configurable.Lars2020-08-18
* ContentDB: Add Update All and download queuing (#9995)rubenwardy2020-08-17
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
* Add chat_font_size setting (#9736)SmallJoker2020-05-24
* Fix documentation of emergequeue_limit settingssfan52020-05-24
* Various documentation fixes in settingtypes.txt (#9910)Paramat2020-05-22
* Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
* Update num_emerge_threads descriptionsfan52020-05-05