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settingtypes.txt
Commit message (
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Author
Age
*
Fix several typos in settingtypes.txt (#11623)
Wuzzy
2021-09-26
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
*
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-31
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
*
Fix some typos in builtin (#11370)
Wuzzy
2021-06-21
*
Make chat web links clickable (#11092)
pecksin
2021-06-20
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Rename “Irrlicht” to “IrrlichtMt” in documentation
Wuzzy
2021-04-23
*
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-20
*
Sort out cURL timeouts and increase default
sfan5
2021-04-02
*
Update language choices in settingtypes.txt (#11124)
Emojigit
2021-03-29
*
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-29
*
Chatcommands: Show the execution time if the command takes a long time (#10472)
HybridDog
2021-03-13
*
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-24
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
*
Use JSON for favorites, move server list code to Lua (#10085)
rubenwardy
2021-01-22
*
Add dependency resolution to ContentDB (#9997)
rubenwardy
2020-12-23
*
Fix some more joystick issues (#10624)
Markus
2020-12-19
*
Allow configuring block disk and net compression. Change default disk level.
Lars
2020-12-15
*
Revert "Increase limit for simultaneous blocks sent per client and the meshge...
sfan5
2020-12-04
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
*
Increase limit for simultaneous blocks sent per client and the meshgen cache.
Lars
2020-11-16
*
Increase default emerge queue limits and limit enqueue requests for active bl...
Lars
2020-11-12
*
Increase defaults for viewing_range, active_object_range and related settings...
Lars
2020-11-03
*
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-31
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Improve the `fsaa` setting description (#10279)
Hugo Locurcio
2020-10-06
*
Reduce the FPS when the window is unfocused (#8837)
HybridDog
2020-10-03
*
Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
*
Add 'ores' global mapgen flag (#10276)
Paramat
2020-09-03
*
Android: drop simple MainMenu (#10227)
Maksim
2020-08-27
*
Allow the ABM time budget to be configurable.
Lars
2020-08-18
*
ContentDB: Add Update All and download queuing (#9995)
rubenwardy
2020-08-17
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Mapgen Flat: Add caverns, disabled by default (#9913)
Paramat
2020-08-05
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
*
Add chat_font_size setting (#9736)
SmallJoker
2020-05-24
*
Fix documentation of emergequeue_limit settings
sfan5
2020-05-24
*
Various documentation fixes in settingtypes.txt (#9910)
Paramat
2020-05-22
*
Add new Mapgen V7 floatland implementation (#9296)
Paramat
2020-05-14
*
Add chat_log_level setting (#9223)
SmallJoker
2020-05-14
*
Update num_emerge_threads description
sfan5
2020-05-05
*
Change default keys for cam/minimap to C/V (#9779)
Wuzzy
2020-05-04
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Add default stack size setting (#8873)
SmallJoker
2020-04-13
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