aboutsummaryrefslogtreecommitdiff
path: root/builtin/settingtypes.txt
Commit message (Expand)AuthorAge
* Remove new_style_waterRealBadAngel2016-02-26
* Add Lua interface to HTTPFetchRequestJeija2016-02-22
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
* Remove preload_item_visuals codeRealBadAngel2016-02-21
* Documentation: Remove now unused 'vertical spawn range'paramat2016-02-11
* Filmic HDR tone mappingRealBadAngel2016-02-09
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Use meshes to display inventory itemsRealBadAngel2016-02-07
* Mgvalleys: use standard cavesDuane Robertson2016-01-31
* Add Valleys mapgen.Duane Robertson2016-01-14
* Mgflat: Set blank default spflags. Unhideparamat2016-01-10
* New 3D Mode: PageflipDalai Felinto2016-01-09
* Mgfractal: Add 3D and 4D fractalsparamat2015-12-15
* Fix some setting documentationest312015-12-10
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-23
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Mgfractal: Revert unnecessary duplication of parametersparamat2015-11-15
* Mgfractal: Create a choice of 4 mandelbrot formulasparamat2015-11-14
* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-13
* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
* Settings tab: add v3f typeest312015-11-08
* Conf.example, settingtypes: Improve mgfractal documentationparamat2015-11-06
* Settingtypes: Correct documentation for mgfractalparamat2015-11-05
* Mgfractal: Add documentation to conf.example and settingtypesparamat2015-11-04
* findSpawnPos: Add setting for max height above water levelparamat2015-10-29
* Improve Lua settings menuPilzAdam2015-10-24
* New settings tab contain all possible settingsPilzAdam2015-10-17