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* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
| | | | | A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points.
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
| | | Fixes #6939
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
| | | | | This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a. See #6907
* Settingtypes.txt: Correct value of 'max block send distance'paramat2018-01-12
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* Mgv7: Add docs for the new floatland exponent parameterparamat2018-01-04
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* Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto2017-12-26
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* Add check to pause game on lost window focusrubenwardy2017-12-26
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* Fix error if setting menu_last_game is not a valid gamenOOb31672017-12-22
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* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-21
| | | vector.direction() now returns a normalised vector with direction p1 to p2.
* Adjust default console heightEzhh2017-12-17
| | | #6797
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-16
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* Change Normal Map setting to be less ambigousTre2017-12-16
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* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
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* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-12
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* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
| | | | | | | | | | | | | | * CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-09
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* Add an active object step time budget #6721Lars Hofhansl2017-12-06
| | | | This can be set via the active_object_interval option.
* Add coloured logs (#4549)you2017-12-06
| | | The setting log_colour can be used to en-/disable or autodetect it.
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-06
| | | | | | | | * Add player deletion method to auth handler (fixes #6653) * Support iterating over the auth database There was no way to do this previously and a recent commit broke doing this the "hacky" way by accessing `core.auth_table`.
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
| | | | | | | | | | | | | Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
* Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl2017-12-03
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* Make core.auth_table private and structure builtin/auth.luasfan52017-12-01
| | | | If you give modders the ability to do something, they will...
* Light curve: Add and tune mid boost gaussianparamat2017-11-27
| | | | | | Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
| | | | | Change default mode to 'quick' as 'full' can lock up a server for a long time.
* core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker2017-11-21
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* Mainmenu: Improve button alignmentezhh2017-11-19
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* Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh2017-11-14
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* Sounds: Add falling node soundsAuke Kok2017-11-14
| | | | | | | | Falling nodes should make a sound. This can only be done here, so for simplicity we just call the sound_play() here with the node place sound. We ignore any gain value in the sound spec since a falling node should be loud, so the 1.0 default gain makes sense here.
* Improve Settings tab button alignmentsezhh2017-11-13
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* Remove incorrect entry from settingtypesEzhh2017-11-12
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* Make use of safe file writing in auth handler (fixes #6576)sfan52017-11-08
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* Item entities: Enable item collision detection for sudden movementDTA72017-11-06
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* Fix Settings tab formspec alignment (#6585)Ezhh2017-11-05
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* Rewrite rendering engine (#6253)Vitaliy2017-10-31
| | | | | | | | | | | | * Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
| | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item`
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
| | | | | | | | | | | | | | | | Formspec input for each individual noise parameter and flag. Allow noise flags to be set in advanced settings, previously only settable in minetest.conf. Standardise 'group format' for noise parameters set in minetest.conf, as only these support noise flags. However the older 'single line' format is still accepted to support existing minetest.conf files. Therefore auto-generate minetest.conf.example with noise parameters in 'group format'. Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or 'noise_params_3D', the dimension number is displayed in the advanced settings edit page.
* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-17
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* Implement #6096Esteban I. RM2017-10-17
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* Real global textures (#6105)Vitaliy2017-10-15
| | | | | | | | * Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
* Profiler: Fix var args not being passed to callback register functionrubenwardy2017-10-14
| | | | Fixes #6517
* Formspec: textarea with scrollbar improvementsadrido2017-10-09
| | | | | | | | | | | | Increase scrollrate depending on fontsize Scroll on mousewheel Allow scrolling and marking text on non writable textareas Update lua api about readonly mode Show scrollbar if text overflows
* Do not grant all privs to the admin - changes game behavior (#6460)lhofhansl2017-10-07
| | | | | | * Do not grant all privs to admins. * Default give_to_admin to give_to_singleplayer
* Add setting for near plane distance. (#6395)Rob Blanckaert2017-10-07
| | | | | | | * Allow setting the near plane * - Add near_plane limit of 0.5 to prevent x-ray. - Add more details to near_plane setting.
* settingtypes.txt: Update zoom description (#6443)James Alexander Stevenson2017-10-06
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* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02
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* Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA72017-09-26
| | | | * Add mute setting (toggled by the mute key and in the volume menu)
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
| | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
| | | | | | * Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place.
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-17
| | | | | | | Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
* Fix Rotate Node Placement (#6424)tenplus12017-09-16
| | | This properly checks for creative mode or privilege when using fixed rotate_node() function.