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* Prevent /spawnentity from spawning unknown entity (#6388)Wuzzy2017-09-08
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* Remove DSTACK keybind setting (#6378)Rui2017-09-05
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* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
| | | | | | | | | * Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
* World start time: Add setting for this, default unchangedparamat2017-09-04
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* Remove 3D noise from getSteps function (#6360)Vaughan Lapsley2017-09-02
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* Remove nodeupdate and nodeupdate_singleRui2017-08-30
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* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
| | | | | Default enabled for no change in default behaviour. Remove 'zoom' privilege.
* Formspec: Add options to set background color and opacity (fullscreen mode + ↵Loïc Blot2017-08-29
| | | | | | | | | | | | default mode) (#5493) * Formspec: Add options to set background color and opacity (fullscreen mode) * Enhance previous comment: Set formspec background when regenerate UI. * This permit to do the calcul only at regen and override it with bgcolor tag * Add a setting for default background color into formspec, separated from fullscreen * Add a little performance gain on formspecs using a const ref instead of copying formspec string
* Fix mistake when calling on_priv_grant/revoke, and document them (#6341)rubenwardy2017-08-29
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* Advanced settings: Make 'controls', 'graphics', 'sound' more accessibleparamat2017-08-28
| | | | | | | | | | | | | Move client 'controls', 'graphics' and 'sound' into the first level to be immediately visible to players who may not realise these come under 'client'. These are the settings that new players or players on a server are likely to want to access while not having understanding of what comes under 'client'. Leave client 'network' and 'advanced' under 'client' as these are more advanced. Move 'show entity selection boxes' from the bizarre location in 'client'>'network' to 'graphics'>'in game'>'advanced'.
* Lua API: Add function to deregister single biomes (#5445)zeuner2017-08-27
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* Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant2017-08-26
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* Add on_grant and on_revoke callbacks (#4713)rubenwardy2017-08-26
| | | | | | * Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke * Call on_grant and on_revoke callbacks from set_privs
* Check item_drop amount clientside (#6242)rubenwardy2017-08-26
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* Builtin item: Tidy up (#4370)SmallJoker2017-08-24
| | | | | | New code structure Use setting movement_gravity Reset age on merge Set merge radius to 1.0m
* Add clientside translations.Ekdohibs2017-08-24
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* Safe digging and placing (#6127)Ben Deutsch2017-08-24
| | | | | | | | | | | | | | * Setting: Safe digging and placing * New setting 'safe_dig_and_place' under Controls * If set, digging and placing will not auto-repeat * Releasing buttons unblocks the respective action again * Useful for inexperienced users in creative mode where default repeat times may be too short * Safe placing (right click repetition) does not need a guarding flag * Added new setting to minetest.conf.example
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
| | | | | | | | | | | * Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
* Make world creation menu automatically generate a random world name (#6257)lisacvuk2017-08-18
| | | | | | * Make world creation menu automatically generate a name. * Name is now initialy empty, and generated if player tries to create a world without a name.
* Reduce dedicated server step to 0.09 (#6252)Loïc Blot2017-08-17
| | | Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
* New lighting curve (#5279)Vitaliy2017-08-17
| | | | | | | | * New lighting curve * Make polynomial lighting curve * Update default lighting settings
* Advanced settings: Re-organise mapgen settings for ease of useparamat2017-08-14
| | | | | Add a comment about the auto-generated minetest.conf.example possibly appearing in the bin folder.
* Make dropped items colorableDániel Juhász2017-08-14
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* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
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* Add short description for disabled texture packsWuzzy2017-08-13
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* Change “Use” key name to “Special”TeTpaAka2017-08-13
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* Remove cloud_height settingBen Deutsch2017-08-12
| | | | | | With the cloud API, the cloud_height setting has become obsolete and replaceable by a mod. It, and supporting code, can be removed.
* Abort if static_spawnpoint is an invalid setting instead of just giving an ↵Hybrid Dog2017-08-12
| | | | error log
* Update credits (#6228)Zeno-2017-08-09
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* Make direct item selection keys freely bindableWuzzy2017-07-30
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* Mgv7: Add 'mount_zero_level' parameterparamat2017-07-26
| | | | | | | | Allows setting of the mountain 'zero level' (y where density gradient is zero). It is easy to vertically shift smooth terrain by editing noise parameter 'offset', but vertically shifting mountain terrain was complex and imprecise, involving making a calculation based on an average of the mountain height parameter.
* Mgv7: Add option to repeat surface biomes in floatlandsparamat2017-07-22
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* Window size: use 1024x600 to avoid a smaller UIparamat2017-07-18
| | | | | | The change from 800x600 to 1024x576 (16:9) was a reduction in height which caused user interface to become smaller. Continue to use width 1024 as it is a common small screen width.
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
| | | | | | | | | | | | | | | | | | | | * [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
| | | | This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
* Default window size: Increase to 1024x576, aspect ratio 16:9paramat2017-07-15
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* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
| | | | | Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
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* Advanced settings: Reformat noise parameter format exampleparamat2017-07-11
| | | | | Previously the example ran off the edge of the formspec. Also include 'lacunarity' in the format instead of treating it as an option.
* Mapgen Carpathian: Add lava_depth parametervlapsley2017-07-07
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* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-06
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* Dungeons: Add setting to prevent projecting dungeonsparamat2017-07-02
| | | | | Prevents dungeons generating into ignore nodes in ungenerated mapchunks, which can occasionally result in a dungeon projecting from the terrain.
* Create a filesystem abstraction layer for CSM and only allow accessing files ↵red-0012017-06-30
| | | | | | | | | | | | | | | | | | that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
* Change the server description after a search (#6074)Vincent Glize2017-06-29
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* Add Arm Inertia (#6050)kilbith2017-06-26
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* Helper methods for hardware colorization (#5870)Dániel Juhász2017-06-24
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* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-22
| | | | | | | As with 'large_cave_depth', lava depth was previously a fixed y value and therefore incompatible with the ability to shift terrain vertically. Add 'lava_depth' mapgen parameter to mgflat, mgfractal, mgv5, mgv7.
* Add minetest.rgba function that returns ColorString from RGBA or RGB valuesGael-de-Sailly2017-06-22
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* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-21
| | | | | | The value cannot be fixed because we can shift terrain vertically. This also makes these mapgens consistent with mgflat and mgvalleys which have 'large_cave_depth' parameters.
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
| | | | | | | | | | | | | | | | | * Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes