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* Add missing languages from menu (#6953)Muhammad Nur Hidayat Yasuyoshi (MNH48.com)2018-01-23
* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Settingtypes.txt: Correct value of 'max block send distance'paramat2018-01-12
* Mgv7: Add docs for the new floatland exponent parameterparamat2018-01-04
* Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto2017-12-26
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Fix error if setting menu_last_game is not a valid gamenOOb31672017-12-22
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-21
* Adjust default console heightEzhh2017-12-17
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-16
* Change Normal Map setting to be less ambigousTre2017-12-16
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-12
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-09
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Add coloured logs (#4549)you2017-12-06
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-06
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl2017-12-03
* Make core.auth_table private and structure builtin/auth.luasfan52017-12-01
* Light curve: Add and tune mid boost gaussianparamat2017-11-27
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker2017-11-21
* Mainmenu: Improve button alignmentezhh2017-11-19
* Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh2017-11-14
* Sounds: Add falling node soundsAuke Kok2017-11-14
* Improve Settings tab button alignmentsezhh2017-11-13
* Remove incorrect entry from settingtypesEzhh2017-11-12
* Make use of safe file writing in auth handler (fixes #6576)sfan52017-11-08
* Item entities: Enable item collision detection for sudden movementDTA72017-11-06
* Fix Settings tab formspec alignment (#6585)Ezhh2017-11-05
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-17
* Implement #6096Esteban I. RM2017-10-17
* Real global textures (#6105)Vitaliy2017-10-15
* Profiler: Fix var args not being passed to callback register functionrubenwardy2017-10-14
* Formspec: textarea with scrollbar improvementsadrido2017-10-09
* Do not grant all privs to the admin - changes game behavior (#6460)lhofhansl2017-10-07
* Add setting for near plane distance. (#6395)Rob Blanckaert2017-10-07
* settingtypes.txt: Update zoom description (#6443)James Alexander Stevenson2017-10-06
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02
* Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA72017-09-26
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-17