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*
Add missing languages from menu (#6953)
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
2018-01-23
*
Intersects_protection(): Move from Minetest Game to builtin (#6952)
Paramat
2018-01-23
*
[CSM] Remove `on_connect` callback (#6941)
red-001
2018-01-21
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
*
Settingtypes.txt: Correct value of 'max block send distance'
paramat
2018-01-12
*
Mgv7: Add docs for the new floatland exponent parameter
paramat
2018-01-04
*
Advanced settings: Add range check for float type
Muhammad Rifqi Priyo Susanto
2017-12-26
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
*
Fix error if setting menu_last_game is not a valid game
nOOb3167
2017-12-22
*
Vector functions: Fix vector.direction() function, improve documentation (#6801)
Paramat
2017-12-21
*
Adjust default console height
Ezhh
2017-12-17
*
Give subgames the ability to disallow specific mapgens (#6792)
Ezhh
2017-12-16
*
Change Normal Map setting to be less ambigous
Tre
2017-12-16
*
Add callback to preserve node metadata as item metadata
ashtrayoz
2017-12-14
*
Builtin: Fix handle_node_drops crash with nil digger
SmallJoker
2017-12-12
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
Pointed thing to face pos: Use 'eye height' object property (#6754)
Paramat
2017-12-09
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
*
Add coloured logs (#4549)
you
2017-12-06
*
Auth handler: Player deletion & Iterator (#6741)
sfan5
2017-12-06
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Document extended meaning of active_object_send_range_blocks setting.
Lars Hofhansl
2017-12-03
*
Make core.auth_table private and structure builtin/auth.lua
sfan5
2017-12-01
*
Light curve: Add and tune mid boost gaussian
paramat
2017-11-27
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
core.rotate_node: Run callbacks like with any regular placed node (#6648)
SmallJoker
2017-11-21
*
Mainmenu: Improve button alignment
ezhh
2017-11-19
*
Mainmenu: Make capitalisation consistent in mainmenu and advanced settings
ezhh
2017-11-14
*
Sounds: Add falling node sounds
Auke Kok
2017-11-14
*
Improve Settings tab button alignments
ezhh
2017-11-13
*
Remove incorrect entry from settingtypes
Ezhh
2017-11-12
*
Make use of safe file writing in auth handler (fixes #6576)
sfan5
2017-11-08
*
Item entities: Enable item collision detection for sudden movement
DTA7
2017-11-06
*
Fix Settings tab formspec alignment (#6585)
Ezhh
2017-11-05
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Fix default item callbacks to work with nil users (#5819)
raymoo
2017-10-28
*
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-23
*
don't pass g_settings around, and use it directly
Esteban I. RM
2017-10-17
*
Implement #6096
Esteban I. RM
2017-10-17
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Profiler: Fix var args not being passed to callback register function
rubenwardy
2017-10-14
*
Formspec: textarea with scrollbar improvements
adrido
2017-10-09
*
Do not grant all privs to the admin - changes game behavior (#6460)
lhofhansl
2017-10-07
*
Add setting for near plane distance. (#6395)
Rob Blanckaert
2017-10-07
*
settingtypes.txt: Update zoom description (#6443)
James Alexander Stevenson
2017-10-06
*
[CSM] Add callback on open inventory (#5793)
Vincent Glize
2017-10-02
*
Add mute setting (toggled by the mute key and in the volume menu) (#6415)
DTA7
2017-09-26
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
DTA7
2017-09-21
*
Biome API: Revert biomes, decos, ores being relative to water level
paramat
2017-09-17
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