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* num_emerge_threads: Fix documentation of automatic selectionparamat2019-03-17
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* core.after: Improve assertion message (#8388)ANAND2019-03-17
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* Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)ANAND2019-03-17
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* num_emerge_threads: Warn of crashes when > 1 (#8357)Paramat2019-03-14
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* World config: Make depends easier to read (#7396)HybridDog2019-03-07
| | | | | | | | | | | | * Do not always show every depends textfieds When there are no dependencies, it does not longer show an empty list. * Adjust the list height to avoid a scrollbar when possible * change minimum height and no dependencies message * Do not get depends for modpacks
* Change 'num_emerge_threads' default to 1 (#8303)Paramat2019-03-05
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* Add math.factorial (#8298)HybridDog2019-03-05
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* Add sounds for falling and attached nodes (#7719)DS2019-03-05
| | | | | | | | | * Add sounds for falling and attached nodes The sound specified in `node_definition.sounds.fall` is used. When a falling node is spawned at a position or an attached node drops, the sound is played at this position. * allow all sorts of soundspecs
* Hide uninstall package button on unmodifiable paths (#8255)rubenwardy2019-03-05
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* Update minetest.conf.example and settings_translation_file.cpp (#8278)Paramat2019-02-23
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* Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277)Paramat2019-02-23
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* Remove 's' from 'automatic forwards' (#8272)ANAND2019-02-23
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* Content store: Ignore '_game' in game names in ID generation (#8270)rubenwardy2019-02-22
| | | | Fixes 'install' button continuing to be displayed after installing a game whose name ends with '_game'.
* Update gamebar on tab enter (#8192)Paul Ouellette2019-02-18
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* Fix games not updating on deletionrubenwardy2019-02-18
| | | | As reported by @random-geek
* Fix content store crash (#8244)Paul Ouellette2019-02-18
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* lua_api.txt, settingtypes.txt: Various improvements (#8252)Paramat2019-02-18
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* Fix profiler crash by builtin since eea1fda (#8239)Paul Ouellette2019-02-16
| | | Default to '??' (common Minetest notation) for unknown mods.
* Update credits (#8162)rubenwardy2019-02-16
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* Statbars: Reduce initial update intervalSmallJoker2019-02-12
| | | | | | Centralize HUD updating in update_builtin_statbars. Fixes race condition in 'on joinplayer' that causes stat bar bugs. Correctly scales stat bars to custom max values set by mods.
* Builtin: Fix grayed-out but enabled modpacksSmallJoker2019-02-09
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* Remove fgettext("") in builtinWuzzy2019-02-09
| | | | This call is useless and wrong, the empty string has a special meaning in Gettext.
* Content store: Fix assertion failed on unsuccessful package list fetchrubenwardy2019-02-03
| | | | Fixes #8168
* Rename 'Content Store' to 'Online Content Repository' in Advanced Settingsrubenwardy2019-02-03
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* Add setting to hide mature content from ContentDBrubenwardy2019-02-03
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* Fix rename modpack dialog not appearing to take affectrubenwardy2019-02-03
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* Fix modpack rename dialog selecting the wrong modnumber Zero2019-02-03
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* Content store: Fix overlapping labelsrubenwardy2019-02-03
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* Settings: Slightly increase block generate, block send, object send ↵Paramat2019-01-31
| | | | distances (#8147)
* Content store: Fix storage leak by storing screenshots in cache (#8137)rubenwardy2019-01-31
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* Content store: Use composite key to track installations (#8054)rubenwardy2019-01-30
| | | Fixes #7967 'Package manager doesn't track content reliably'.
* Add setting to disable confirmation on new player registration (#8102)Muhammad Rifqi Priyo Susanto2019-01-26
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* Rename 'Advanced Settings' button to 'All Settings' (#8131)Paramat2019-01-26
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* Make advanced settings noiseparams strings translatable (#8062)Wuzzy2019-01-20
| | | Various minor language improvements in settingtypes.txt.
* Advanced settings noiseparams: No tailing comma for empty flagssrifqi2019-01-19
| | | | | | Previously, when editing noiseparams and disabling all the noise flags, the noiseparam is displyed in advanced settings with a tailing comma.
* Remove incorrect feature flag (#8086)Paul Ouellette2019-01-19
| | | And document the versions that introduced the features.
* Fix some misspellings (#8104)Paul Ouellette2019-01-16
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* world.mt: Only accept true/false/nil values (#8055)SmallJoker2019-01-13
| | | | | This patch will make distinguishable mods in modpacks possible in the future `nil` checks are required to provide backwards-compatibility for fresh configured worlds
* pkgmgr: Fix games list not being updated after game installrubenwardy2019-01-09
| | | | Fixes #8074
* Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066)Paramat2019-01-09
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* Content store: Disable more details dialog for now (#8060)rubenwardy2019-01-06
| | | | * Content store: Disable more details dialog for now
* Content store: Fix update button not workingrubenwardy2019-01-06
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* Deprecate modpack.txt and use modpack.conf instead (#7892)rubenwardy2019-01-06
| | | | * Deprecate modpack.txt and use modpack.conf instead
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03
| | | | | | | | | | | | Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
* autojump setting: Remove repeated doc line (#8041)Moose2019-01-02
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* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
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* Fix installed modpacks not being found correctlyrubenwardy2018-12-30
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* Content store: Fix bugs relating to packages list sizerubenwardy2018-12-26
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* CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot2018-12-24
| | | | | | | | * CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
* Remove 'Reset singleplayer world' button from full menu on Android (#8017)Paramat2018-12-23
| | | | Make button appearence dependent on menustyle not platform. Button only functions with simple menu.