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Commit message (Expand)AuthorAge
* Add player inventory callbacksSmallJoker2018-04-02
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker2018-03-29
* Optional alpha channel support for entitiesstujones112018-03-29
* Load dependencies and description from mod.confAndrew Ward2018-03-28
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Mgfractal / chunksize: Improve documentationparamat2018-03-20
* Rename 'subgame' to 'game'paramat2018-03-13
* Fix missing warningstream (or similar problem) (#7034)you2018-03-04
* is_area_protected: Rename from intersects_protection (#7073)SmallJoker2018-02-25
* Settingtypes.txt: Fix valleys dungeon ymax errorparamat2018-02-21
* Dungeons: Add Y limits in all mapgensparamat2018-02-20
* Delete world dialog: Move buttons to avoid double click deletionMuhammad Rifqi Priyo Susanto2018-02-20
* /shutdown can't do countdown when using reconnect and/or shutdown message (#7...dopik2018-02-19
* Add a refresh button to the serverlist (#6957)Tre2018-02-19
* Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)you2018-02-18
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Item entity: Delete in 'ignore' nodesparamat2018-02-13
* Falling.lua: Delete falling node entities on contact with 'ignore'paramat2018-02-13
* Allow dumping userdata (#7012)you2018-02-08
* Move `setlocale` from Lua to C++.red-0012018-02-08
* Add main_menu_style settingPorygonZRocks2018-02-08
* Add minetest.is_player (#7013)you2018-02-05
* Item entity: Prevent motion in ignore nodesparamat2018-02-05
* Add kill chat command (#6992)Wuzzy2018-02-04
* Add Android drivers to the video_driver drop-down menuWayward One2018-01-30
* Make chat command + privilege help slightly more accurate (#6964)Wuzzy2018-01-29
* Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)Tre2018-01-25
* Add missing languages from menu (#6953)Muhammad Nur Hidayat Yasuyoshi (MNH48.com)2018-01-23
* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Settingtypes.txt: Correct value of 'max block send distance'paramat2018-01-12
* Mgv7: Add docs for the new floatland exponent parameterparamat2018-01-04
* Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto2017-12-26
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Fix error if setting menu_last_game is not a valid gamenOOb31672017-12-22
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-21
* Adjust default console heightEzhh2017-12-17
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-16
* Change Normal Map setting to be less ambigousTre2017-12-16
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-12
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-09
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Add coloured logs (#4549)you2017-12-06
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-06
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl2017-12-03