Commit message (Collapse) | Author | Age | |
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* | Reorganize some builtin functions in preparation for async env | sfan5 | 2022-05-02 |
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* | Apply disallow_empty_password to password changes too | sfan5 | 2022-04-28 |
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* | Fix texture packs not showing as enabled in mainmenu | rubenwardy | 2022-04-24 |
| | | | | Fixes #12219 | ||
* | Fix invalid queued package element and path (#12218) | Alex | 2022-04-24 |
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* | Use mod names/titles instead of technical names (#12192) | olive | 2022-04-24 |
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* | Builtin: Allow to revoke unknown privileges | SmallJoker | 2022-04-24 |
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* | Send chat error when attemping to /set a secure setting (#12193) | olive | 2022-04-16 |
| | | | | | Attempting to /set a secure setting will now say that is disallowed. Previously this would shut down the server. Reading secure settings via /set is still allowed. | ||
* | Fix item entity Z-fighting | Lars Mueller | 2022-04-10 |
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* | Fix typo and update settings files | ShadowNinja | 2022-04-08 |
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* | Fix spaces generated by settings file generator | ShadowNinja | 2022-04-08 |
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* | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 |
| | | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning | ||
* | Avoid negation of comparison operator (luacheck warning) | Dmitry Kostenko | 2022-04-01 |
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* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
| | | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance | ||
* | Store vector metatable in registry | Jude Melton-Houghton | 2022-03-29 |
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* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
| | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | ||
* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 |
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* | Fix broken dependency enabling due to missing `enabled` field (#12093) | rubenwardy | 2022-02-24 |
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* | Apply texture pack main menu textures immediately (#12018) | ROllerozxa | 2022-02-12 |
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* | Add support for 'seed' in disallow_mapgen_settings (#12023) | Wuzzy | 2022-02-12 |
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* | Increase max objects per block defaults (#12055) | Lars Müller | 2022-02-08 |
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* | Noise params serialization fixup | Gaël C | 2022-02-08 |
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* | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | 2022-02-04 |
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* | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | 2022-01-31 |
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* | Fix builtin statbar backgrounds | Lars Mueller | 2022-01-31 |
| | | | | see #12000 | ||
* | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | 2022-01-30 |
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* | Update credits for 5.5.0 release (#12001) | sfan5 | 2022-01-30 |
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* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
| | | | This isn't a revert but rather just disables the codepaths. also see #12011 | ||
* | Update German builtin translation | Wuzzy | 2022-01-30 |
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* | Update builtin translation templates | Wuzzy | 2022-01-30 |
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* | Fix Minetest logo when installed system-wide | ROllerozxa | 2022-01-30 |
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* | Raise max mapgen limit constant to align with mapblock size | sfan5 | 2022-01-30 |
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* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 |
| | | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. | ||
* | Builtin: Sanity-check /time inputs (#11993) | SmallJoker | 2022-01-27 |
| | | | This enforces the documented bounds for the /time command. | ||
* | Free arguments of cancelled minetest.after() jobs | sfan5 | 2022-01-19 |
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* | Main menu: Fix automatic dependency enables on doubleclick | SmallJoker | 2022-01-19 |
| | | | | | When mods were toggled by double-click, the hard dependencies were no longer enabled automatically. However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06 | ||
* | Mainmenu game-related changes (#11887) | sfan5 | 2022-01-09 |
| | | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken) | ||
* | Fully remove bitmap font support (#11863) | sfan5 | 2022-01-08 |
| | | | Freetype is now a build requirement. | ||
* | Fix vector.from_string returning a table without vector metatable | Desour | 2022-01-02 |
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* | Improve TTF support for pixel-style fonts (#11848) | Vincent Robinson | 2021-12-30 |
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* | Add more neighbors on mesh update (#6765) | Vitaliy | 2021-12-29 |
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* | Use defined evaluation order in profiler | Jude Melton-Houghton | 2021-12-19 |
| | | | | See https://github.com/LuaJIT/LuaJIT/issues/238 | ||
* | Don't let HTTP API pass through untrusted function | sfan5 | 2021-12-18 |
| | | | | This has been a problem since the first day, oops. | ||
* | Fix eat sound not playing if eating last of stack | sfan5 | 2021-12-15 |
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* | Fix URL escaping in content store | sfan5 | 2021-12-13 |
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* | Update German locale translation | Wuzzy | 2021-12-10 |
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* | Update builtin locale | Wuzzy | 2021-12-10 |
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* | Improve error message if using "/help --" (#11796) | Wuzzy | 2021-12-01 |
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* | Implemented disconnect_player (#10492) | Corey Powell | 2021-11-26 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Remove unused Direct3D shader error/warning (#11793) | ROllerozxa | 2021-11-26 |
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* | Allow for Game-Specific Menu Music (#11241) | ExeVirus | 2021-11-22 |
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