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* ContentDB: Ignore content not installed from ContentDBrubenwardy2021-01-16
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* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Sanitize server IP field in mainmenu (#10793)Zughy2021-01-10
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* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* "Browse online content" formspec improvement (#10756)Zughy2021-01-02
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* Display Minetest header when menu_last_game value isn't available anymore ↵Zughy2020-12-28
| | | | (#10751)
* Fix minetest.is_nanLars Mueller2020-12-24
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* Add dependency resolution to ContentDB (#9997)rubenwardy2020-12-23
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* Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy2020-12-22
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* Fix some more joystick issues (#10624)Markus2020-12-19
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* MainMenu: Add clear button and icon for search input (#10363)Andrey2020-12-19
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* Add open user data button to main menu (#10579)rubenwardy2020-12-19
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* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
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* Revert "Increase limit for simultaneous blocks sent per client and the ↵sfan52020-12-04
| | | | | | meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
* Fix MSAA stripes (#9247)HybridDog2020-12-04
| | | | | This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
* Fix certain connected nodeboxes crashing when fallingsfan52020-12-04
| | | | fixes #10695
* Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2020-11-16
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* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
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* Copy position for can_digsfan52020-11-12
| | | | fixes #10514
* Increase default emerge queue limits and limit enqueue requests for active ↵Lars2020-11-12
| | | | blocks.
* Do not set a default for description in itemdef table (#10559)DS2020-11-10
| | | | | * Do not set a default for description in itemdef table * improve documentation
* Increase defaults for viewing_range, active_object_range and related ↵Lars2020-11-03
| | | | settings #10597
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
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* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
| | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
* Add documentation to builtin core.run_callbacks (#10494)DS2020-10-21
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* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
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* Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat2020-10-13
| | | Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
* Add a short_description to be used by mods (#8980)DS2020-10-09
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* Improve the `fsaa` setting description (#10279)Hugo Locurcio2020-10-06
| | | See https://github.com/minetest/minetest/issues/8459.
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
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* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
| | | | | | | Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
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* Chatcommand: Show help message if func returns false without messageHybridDog2020-10-03
| | | #9440
* Improve layout of main menu 'local' tab (#10366)Paramat2020-09-29
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* Ability to remove minetest.after once set (#10103)tenplus12020-09-23
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* Remove "generate normal maps" feature (#10313)hecks2020-09-14
| | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
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* Fix #10349 game crashing if dropped an item with undefined light_source (#10351)Pierre-Yves Rollo2020-08-30
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* Fix dropped craftitems/tools not using light_source values (#9438)LoneWolfHT2020-08-30
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* Add vector.offset (#10321)DS2020-08-29
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* Android: drop simple MainMenu (#10227)Maksim2020-08-27
| | | | The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
* Auto focus on OK button in main menu error messages (#10300)Vincent Robinson2020-08-23
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* Allow the ABM time budget to be configurable.Lars2020-08-18
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* ContentDB: Add Update All and download queuing (#9995)rubenwardy2020-08-17
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* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Change `last-login` command to show player name in output (#10263)Emojigit2020-08-06
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* Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05
| | | | Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds.
* Falling: Fix error caused by missing param2SmallJoker2020-07-30
| | | | | Falling nodes that were spawned prior the recent falling node changes did not require param2. Default to param2 = 0 when none is found in the node data.