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* Escape error messages in error dialogPilzAdam2014-01-06
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* Fix main menu error message dialog: Now multi-line messages aren't cut at ↵Perttu Ahola2014-01-06
| | | | half of second line
* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
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* Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."Novatux2013-12-30
| | | | This reverts commit 4e5760a5416cbca6945b1b4484cbd96bea7b250c.
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
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* Implement search tab and version pickersapier2013-12-11
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* Move script_run_callbacks to LuaShadowNinja2013-12-07
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* Only create one alias metatableShadowNinja2013-12-04
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* Shaders rework.RealBadAngel2013-12-03
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* Assume a selection box for fences0gb.us2013-11-30
| | | | Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
* Change default value of is_ground_content to truekwolekr2013-11-30
| | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
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* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-28
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* Rollback fixes and get_node_actionsShadowNinja2013-11-27
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* Temporary disable local install button due to irrlicht dialog breaking ↵sapier2013-11-24
| | | | localization
* Fix my name (doesn't display correctly because of utf8 characters)Novatux2013-11-23
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* Fix rename modpack button not working, fixes #1019Sfan52013-11-23
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* Prevent enabling Shaders if Direct3D is usedSfan52013-11-23
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* Fix usage of 'minetest' where 'engine' was intendedShadowNinja2013-11-21
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* Fix modmanager screenshot pathBlockMen2013-11-19
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
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* Replace print()s with minetest.log() in builtinPilzAdam2013-11-17
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* Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier2013-11-10
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* Add BlockMen to core dev listPilzAdam2013-11-09
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* Fix game buttons not beeing 48x48sapier2013-11-09
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* Fix crash updating gametype without gamesapier2013-11-09
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* Add wrapper for minetest.rotate_and_place.4Evergreen42013-11-07
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* Don't assert scalars must be vectors.Cy2013-11-06
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* Fix orient_flags to be optional.Vanessa Ezekowitz2013-11-06
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* Add 6d facedir rotation prediction routineVanessa Ezekowitz2013-11-06
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* Add seed entry to world creation dialogkwolekr2013-11-05
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* Reworked formspecs and kahrl's hexcolor parserBlockMen2013-11-03
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* Add basic protection support to builtinShadowNinja2013-11-02
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* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
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* Add my email address to the main menu creditsShadowNinja2013-11-01
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* Add more checks to vector functionsShadowNinja2013-11-01
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* Don't remove background of games in submenusBlockMen2013-11-01
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* Fixed ignoring of "diggable" property of nodes.0gb.us2013-11-01
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Made unknown nodes stop falling nodes properly and shorten linesShadowNinja2013-11-01
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* Move new core devs to the "Core Developpers" section of mainmenu.Novatux2013-11-01
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* Add sanity checks to vector functionsShadowNinja2013-10-17
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* Remove vector metatable settingShadowNinja2013-10-17
| | | | | This not only makes the vector functions faster, but also makes them more consistent with other functions.
* Add tool callbackNovatux2013-10-16
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* Fix minetest.facedir_to_dir when param2 is 5 or 7.Novatux2013-10-16
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* Optimized minetest.get_connected_players()fairiestoy2013-10-01
| | | | | | Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
* Allow to manually specify param2 in minetest.item_place() and return successPilzAdam2013-09-28
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix bug: texture pack not overriding default menu texturessapier2013-09-10
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* Use engine.is_yes() in mainmenuPilzAdam2013-09-10
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