| Commit message (Collapse) | Author | Age |
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Builtin: Move :close() before dofile
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The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
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Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
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Co-authored-by: sfan5 <sfan5@live.de>
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
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(#10751)
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meshgen cache."
This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
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This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
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fixes #10695
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fixes #10514
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blocks.
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* Do not set a default for description in itemdef table
* improve documentation
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settings #10597
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Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de>
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Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
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See https://github.com/minetest/minetest/issues/8459.
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