| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
|
|
|
|
| |
Allows setting of the mountain 'zero level' (y where density gradient is zero).
It is easy to vertically shift smooth terrain by editing noise parameter 'offset',
but vertically shifting mountain terrain was complex and imprecise, involving
making a calculation based on an average of the mountain height parameter.
|
| |
|
|
|
|
|
|
| |
The change from 800x600 to 1024x576 (16:9) was a reduction in height which caused
user interface to become smaller.
Continue to use width 1024 as it is a common small screen width.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* [CSM] Add flavour limits controlled by server
Server send flavour limits to client permitting to disable or limit some Lua calls
* Add limits for reading nodedefs and itemdefs
* flavour: Add lookup node limits
* Merge get_node_or_nil into get_node.
Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason
* Add node range customization when noderange flavour is enabled (default 8 nodes)
* Limit nodes range & disable chat message sending by default
* Bump protocol version
|
|
|
|
| |
This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
|
| |
|
|
|
|
|
| |
Original PR: #5747.
This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
|
| |
|
|
|
|
|
| |
Previously the example ran off the edge of the formspec.
Also include 'lacunarity' in the format instead of treating it as an option.
|
| |
|
| |
|
|
|
|
|
| |
Prevents dungeons generating into ignore nodes in ungenerated mapchunks,
which can occasionally result in a dungeon projecting from the terrain.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.
This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.
* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.
* Fix the issues with backtrace
* fix most of the issues
* fix code style.
* add a comment
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
As with 'large_cave_depth', lava depth was previously a fixed y value and
therefore incompatible with the ability to shift terrain vertically.
Add 'lava_depth' mapgen parameter to mgflat, mgfractal, mgv5, mgv7.
|
| |
|
|
|
|
|
|
| |
The value cannot be fixed because we can shift terrain vertically.
This also makes these mapgens consistent with mgflat and mgvalleys which
have 'large_cave_depth' parameters.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Automatic item and node colorization
Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.
* Backwards compatibility
* Use nil
* Style fixes
* Fix code style
* Document changes
|
|
|
|
|
|
| |
* Fix and improve params consistency
* Move parenthesis requirement to descriptions
|
|
|
|
|
|
|
|
|
|
|
| |
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.
Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
|
|
|
| |
Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
|
|
|
|
|
|
|
|
| |
These code be generated by CSM, a modded client or just copy and pasted by the player.
Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.
|
|
|
| |
Also remove `disable_escape_sequences` since it's not needed anymore.
|
| |
|
|
|
|
|
| |
Minetest does not have 'run'.
Automatic forwards is very often used while flying or swimming, so a general
word is more suitable.
|
| |
|
|
|
|
|
|
| |
* [CSM] Add function to get player privileges + move related help functions to common
* Added @Zeno- const
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
The following algorithm was used when selecting contributors:
* Every non-trivial contributor from the current release,
Non-trivial meaning more than X non-trivial commits, not counting documentation/translation changes
* The top Y contributors from the last 4 years.
* Previous contributor means no contributions since a few months before the last release.
In the future this should be automated
|
| |
|
| |
|
|
|
|
|
|
| |
* Added missing levels to logging menu
Added none and error options to the debug_log_level in the advance settings.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
* [CSM] Add send_chat_message and run_server_chatcommand API functions
* Add client-side chat message rate limiting
* Limit out chat queue size
* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand
* Last fixes/cleanups before merge
|
|
|
| |
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
|
|
|
| |
Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
|
| |
|
| |
|
| |
|
| |
|
|
|
| |
Minetest uses an empty string internal to signal that a server should be started.
|
| |
|
|
|
| |
Broken by 43d1f37
|
| |
|
|
|
|
|
|
|
| |
This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
|
| |
|
| |
|