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* World config: Add modpack descriptions and remove dependencies there (#7397)HybridDog2018-08-17
| | | | | * Allow adding descriptions to modpacks using description.txt * Use a proper multiline formspec element: textarea
* Mgv5: Change tunnel parameters to those of other mapgens (#7641)Paramat2018-08-16
| | | | | Make tunnels wider and use the noise parameters of most other mapgens. All other underground features are already identical to all other non-mgv6 mapgens, this final change modernises and improves the tunnels.
* Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 (#7618)zeuner2018-08-12
| | | adds `entity_independent_selectionbox` to minetest.features
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
| | | | * Replace auth.txt with SQLite auth database
* Make the primary, flow-advancing action the right-most (#7594)texmex2018-07-31
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* Settings: Fix indents, chat_message_*. Update translations (#7580)SmallJoker2018-07-25
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* Disable shaders GUI on unsupported drivers (#7563)Vitaliy2018-07-21
| | | | | | * Disable shaders GUI on unsupported drivers (#2060) * Disable shaders if unavailable
* Update mip mapping and textarea documentation (#7315)HybridDog2018-07-19
| | | | | | * Fix textarea formspec documentation The label is shown and the background isn't * Document the missing gamma correction when generating mip maps * Remove duplicate text (such as size parameter descriptions)
* CSM: Disallow exploitable clientside mod functions by default (#7547)Paramat2018-07-19
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* Mgvalleys: Make river depth variation and humidity drop optional (#7532)Paramat2018-07-18
| | | | | | | | | | | Add 2 new mapgen flags to make river depth variation and humidity drop with altitude independently optional, instead of both being enabled by the 'humid rivers' flag. Simplify and clarify related code by removing a low priority optimisation regarding 't_heat'. Remove unnecessary optimisation bools and use spflags directly instead. Improve and fix documentation in settingtypes.txt. A few minor code cleanups.
* Builtin: Replace deprecated function calls (#7561)SmallJoker2018-07-17
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* Check if player exists on use of /privs (#7554)ClobberXD2018-07-16
| | | | * /privs: Check if player exists
* Adjust some settings to modern environments and networks. (#7549)lhofhansl2018-07-13
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* Android: Add 'aux' button (#7477)Muhammad Rifqi Priyo Susanto2018-07-10
| | | | | Add 'aux' button. Use joystick to trigger 'aux' button when forward and out of main circle, by enabling 'virtual_joystick_triggers_aux' setting.
* core.spawn_falling_node: Keep metadata (#7476)SmallJoker2018-07-09
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* Builtin/../misc.lua: Replace minetest. with core., improve codestyle (#7540)ClobberXD2018-07-09
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* Make the server status message customizable (#7357)SmallJoker2018-07-01
| | | | Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
* Log usage of /pulverize (#7503)Anand S2018-06-30
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* Mgvalleys: Fix 'mgvalleys_spflags' setting name (#7495)Paramat2018-06-28
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* Rename CSM flavours to restrictionsSmallJoker2018-06-26
| | | | & Satisfy LINT
* Remove misleading documentation about IPv6 server announcingsfan52018-06-22
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* Update to new ContentDB APIrubenwardy2018-06-18
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* Make os.tempfolder work correctly for MinGW & MSVC (#7443)nOOb31672018-06-13
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* Add hasprivs chat command (#7336)Anand S2018-06-12
| | | | | Require 'basic_privs' priv Only the online players are listed.
* Fix the /shutdown command (#7431)SmallJoker2018-06-11
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* Fix typo (GH#7421)number Zero2018-06-10
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* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-08
| | | | | | | | | Previously the only way to disable biomes was to 'clear' the registered biomes in a mod, but this method causes large amounts of unnecessary processing: 1. Calculation of 4 2D noises. 2. Looping through all nodes of a mapchunk replacing nodes with identical nodes. The new flag disables those operations.
* Stop autoforward on BACKWARD key-press (#7417)tukkek2018-06-06
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* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
| | | | | * CSM/SSM: Add on_mods_loaded callback
* Fix builtin lua function os.tempfolder (#7368)nOOb31672018-06-05
| | | | * Fix builtin lua function os.tempfolder
* Add crossview support (#7361)otdav332018-05-29
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* Tidy up dlg_config_world.lua (#5351)you2018-05-29
| | | Move code to pkgmgr
* Fix missing ignore textures (#7326)you2018-05-20
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* Small usage changes for air and ignore items (#7305)Wuzzy2018-05-20
| | | | | | * Remove “you hacker you!” from node description * Prevent placement of ignore in builtin * Prevent giving of "unknown" explicitly
* Add screenshots to online content browserrubenwardy2018-05-20
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* Add updating to online content browserrubenwardy2018-05-16
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* Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)Paramat2018-05-16
| | | | | | Avoid crash in some situations when player is inside a node, causing 'above' to equal 'under'. In this situation return 'under' which is the node position very close to the face position that would normally be returned.
* Fix description wrapping in browse online contentrubenwardy2018-04-26
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* Mgvalleys: Update settingtypes.txtParamat2018-04-24
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* Add online content repositoryrubenwardy2018-04-19
| | | | Replaces mods and texture pack tabs with a single content tab
* Builtin auth handler: Speed up file writing (#7252)SmallJoker2018-04-19
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* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-15
| | | | | | | | | | In the client, raise lower limit from 30 to 45 degrees, to avoid server seeing this as a zoom and loading world beyond the server-set limit. Add minimum in settingtypes.txt and enforce lower limit when set using minetest.conf. In the server, distrust the client-sent FOV if below the heuristic zoom threshold and use the player object property 'zoom_fov' to check it, to protect against hacked clients.
* Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto2018-04-10
| | | | | | | | | | | | | | | | | * Android: Replace movement buttons with joystick Replace movement control buttons (arrows at bottom left screen) with virtual joystick. Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input. Joystick applies only on left 1/3 of screen. Joystick's position can be fixed by enabling fixed_virtual_joystick setting. Three new images: (1) placeholder joystick, (2) joystick container (background), and (3) joystick cursor. Remove unused images: movement control buttons (*_arrow.png). New data type: touch_gui_joystick_move_id Joystick's fixed position is spaced one button size from bottom and from left of screen. Remove unused variable: m_joystick_downlocation
* Mgcarpathian: Remove insignificant 'base' noise variation (#7209)Paramat2018-04-05
| | | | Was only +-1 node over a scale of thousands of nodes. Replace with 'base_level' parameter value.
* Add player inventory callbacksSmallJoker2018-04-02
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* ObjectRef: Add add_velocity() (#3208)you2018-03-31
| | | | Allow changing the velocity of objects relatively to their current velocity
* core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker2018-03-29
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* Optional alpha channel support for entitiesstujones112018-03-29
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* Load dependencies and description from mod.confAndrew Ward2018-03-28
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* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
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