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* Fix retval of entity.get_staticdata beeing lost while profiling is enabledsapier2014-08-24
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* Add video driver selection to settings menu (based uppon idea from ↵sapier2014-08-23
| | | | webdesigner97)
* Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir2014-08-22
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* Fix caption of config mods button (simple menu)sapier2014-08-19
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* Mod profiling supportsapier2014-08-19
| | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
* Fix mainmenu game initialisationBlockMen2014-08-14
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* Formspec escape fixed seen in world creation menuShadowNinja2014-08-05
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* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-29
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* Remove vector assertionsShadowNinja2014-07-19
| | | | | These were initially added to get tracebacks for invalid vector errors, but it didn't work and tracebacks have since been properly fixed in the core.
* Fix indexing error in timer processingZefram2014-07-16
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* Add srollbar formspec elementsapier2014-07-16
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* Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726Novatux2014-07-13
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* Remove proller from creditsproller2014-07-12
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* Remove indev mapgenproller2014-07-12
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* Remove math mapgenproller2014-07-12
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Fix menu crash due to lack of favourites listsapier2014-06-22
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* Support for scalable font and gui elementssapier2014-06-22
| | | | | Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust!
* Fix broken serverdescription in multiplayer tabsapier2014-06-19
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* Fix bounding rect for formspec elements label vertlabel and checkboxessapier2014-06-18
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* Fix regression main_menu_script setting not working any longersapier2014-06-14
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* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-14
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* Add support for exiting formspecs by doubleclicking outsidesapier2014-06-12
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* New feature: drop a item instead a stack while...Lord89James2014-06-10
| | | | sneaking
* Allow custom liquids to have dropssfan52014-06-08
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* Re-add missing shaders setting. (Generate normalmaps)RealBadAngel2014-06-04
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* Add success and output return values to chat commandsShadowNinja2014-05-28
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* Add item eat callbackrubenwardy2014-05-26
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* Sort commands and privs alphabetically in '/help'.Diego Martinez2014-05-24
| | | | Also make a stray variable local.
* Rework dumping functionsShadowNinja2014-05-24
| | | | | | | | | Changes: * Add comments to explain the dumping code * Add support for dumping values of any type (as '<' <type> '>') * Add support for tables as keys in dump2() * Make dump2() return it's result (like dump()) rather than printing it * Simplify and optimize function serialization via serialize()
* Fix a bunch of small bugs due to mainmenu cleanupsapier2014-05-24
| | | | | | | Fix doubleclick not working in singleplayer Fix of by one issue on accessing raw list Fix this->self Fix copy&paste error for scroll button
* Item entity stacks merge on the ground.RealBadAngel2014-05-23
| | | | Add TTL to item entities.
* Fix singleplayer dialogs missing game customizationsapier2014-05-17
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* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
| | | | | Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
* Fix old client showing duplicated health bar on new serversapier2014-05-11
| | | | | Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
* Fix healthbar not beeing hidden on disabled damagesapier2014-05-10
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Fix heart + bubble bar size on different texture packssapier2014-05-07
| | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
* Fix usage of deprecated functions in builtinsapier2014-04-29
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* Add proper lua api deprecated handlingsapier2014-04-29
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* Add support for function serialization to minetest.serializeShadowNinja2014-04-27
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* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
| | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
* Revert "Add backtrace to error function"ShadowNinja2014-04-24
| | | | | | | | This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1. This caused duplicate tracebacks and tracebacks when unwanted. It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback(). Use xpcall() or lua_pcall()'s errorhandler argument instead.
* Remove liquid_finite and weatherproller2014-04-18
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* Add checks for nil in minetest.afterShadowNinja2014-04-13
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* Fix crash when teleporting near unknown nodeBlockMen2014-04-11
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* Fix "ghost stacks" created when a player clicks an item on the ground:Novatux2014-03-22
| | | | | | | since the object is not immediately removed, any other code may still think an object is there, therefore leading to item duplication. This code therefore sets the itemstring to '' after the object is picked up to avoid such issues
* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Fix error when calling minetest.node_punch without a pointed_thingShadowNinja2014-03-11
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