| Commit message (Collapse) | Author | Age |
|
|
|
|
|
| |
Replace on_auth_fail callback with more versatile on_authplayer
Better clarify account login process in Lua API documentation
Change initial timestamp for newly registered accounts to -1
|
|
|
|
|
|
| |
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
|
|
|
|
| |
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
|
|
|
|
| |
It only works in the context of the mainmenu.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
|
|
|
|
|
| |
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.
Add "off state" textures to the builtin statbars.
Co-authored-by: SmallJoker <mk939@ymail.com>
|
|
|
|
|
| |
falling nodes intentionally still fall through players
fixes #5313
|
|
|
|
| |
fixes #4781, fixes #9293
|
| |
|
| |
|
| |
|
|
|
|
|
| |
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.
Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
|
|
|
|
| |
fixes #8967
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* minetest.serialize: Reversible number to string conversion
The %a format is not supported in Lua 5.1.
This commit also adds two tests for number serialization.
|
|
|
|
|
| |
New setting "default_stack_max" to alter the default stack sizes of all items when desired.
Co-authored-by: Pascal Abresch <nep@packageloss.eu>
|
| |
|
|
|
| |
fixes #9599
|
|
|
|
|
|
|
| |
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.
In addition, the screenshot directory will now be created if it doesn't
exist already.
|
|
|
|
|
|
|
|
| |
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
|
| |
|
|
|
| |
minor adjustment to #9200
|
|
|
| |
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
|
|
|
|
|
| |
* Add translator comments for "special" strings
* Add translator comments for some "tricky" strings
|
| |
|
| |
|
|
|
| |
Also adds an unittest
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
|
| |
|
|
|
|
|
| |
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
|
|
|
|
| |
colorwallmounted, color, airlike, signlike, torchlike and glow (#9205)
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Preserve the floatland flag of existing worlds, to be used again
when the new implementation is added.
|
| |
|
| |
|