| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* added vector.rotate
* added vector.forward_from_rotation and vector.up_from_rotation
* added vector.forward_up_to_rotatiton
* fixed some bugs and formatting with vector functions
* shortened name of some new vector functions and added documentation
* made vector.rotate not require a unit vector as axis
* fixed crash with vector.forward_up_to_rot
* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis
* documented vector function changes
* removed some whitespace to appease luacheck
* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker
* added some unit tests for rotation vector functions
* clarified that rotation vectors are in radians and according to the left hand rule
* hopefully appeased luacheck
* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation
* handled cases where sin or cos are 0 in rotation vector functions
* added more comments
* clarified documentation of rotation vector functions
* added more unit tests
* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems
* made vector.rotate_around_axis actually left handed
* unrolled matrix multiplication
* removed vector.forward_at_rotation and vector.up_at_rotation
* prettified vector.rotate_around_axis, made previous commits not break anything
* removed references to removed vector.forward_at_rotation and vector.up_at_rotation
* removed documentation of removed vector functions
* clarified documentation and fixed styling of rotation vector functions
* restyled comments minorly
* spelling fixes and some hopefully better comments
* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments
* made vector.rotate_around_axis() right handed again for consistency
* documented previous changes
* made matrix multiplication actually multiply
* renamed vector.directions_to_rotation() to vector.dir_to_rotation()
* optimized a distance comparison
* Fixed potential false positive in unit tests.
Co-authored-by: NetherEran <nethereran@hotmail.com>
|
|
|
|
|
| |
* LuaItemStack: Add __tostring metamethod
* Clean up LuaItemStack::checkobject
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
| |
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
|
| |
|
|
|
|
|
|
| |
Replace on_auth_fail callback with more versatile on_authplayer
Better clarify account login process in Lua API documentation
Change initial timestamp for newly registered accounts to -1
|
|
|
|
|
|
| |
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
|
|
|
|
| |
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
|
|
|
|
| |
It only works in the context of the mainmenu.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
|
|
|
|
|
| |
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.
Add "off state" textures to the builtin statbars.
Co-authored-by: SmallJoker <mk939@ymail.com>
|
|
|
|
|
| |
falling nodes intentionally still fall through players
fixes #5313
|
|
|
|
| |
fixes #4781, fixes #9293
|
| |
|
| |
|
| |
|
|
|
|
|
| |
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.
Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
|
|
|
|
| |
fixes #8967
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* minetest.serialize: Reversible number to string conversion
The %a format is not supported in Lua 5.1.
This commit also adds two tests for number serialization.
|
|
|
|
|
| |
New setting "default_stack_max" to alter the default stack sizes of all items when desired.
Co-authored-by: Pascal Abresch <nep@packageloss.eu>
|
| |
|
|
|
| |
fixes #9599
|
|
|
|
|
|
|
| |
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.
In addition, the screenshot directory will now be created if it doesn't
exist already.
|
|
|
|
|
|
|
|
| |
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
|
| |
|
|
|
| |
minor adjustment to #9200
|
|
|
| |
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
|
|
|
|
|
| |
* Add translator comments for "special" strings
* Add translator comments for some "tricky" strings
|
| |
|
| |
|