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* falling.lua - Fix Meshnodes Being Too Big (#11307)benrob03292021-06-12
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* Shadow mapping render pass (#11244)Liso2021-06-06
| | | Co-authored-by: x2048 <codeforsmile@gmail.com>
* Add metatables to lua vectors (#11039)DS2021-06-04
| | | Add backwards-compatible metatable functions for vectors.
* Use safe_file_write to save forceloaded blockssfan52021-05-30
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* Fix misleading /shutdown command syntaxWuzzy2021-05-29
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* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
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* Rename “Irrlicht” to “IrrlichtMt” in documentationWuzzy2021-04-23
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* Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan52021-04-20
| | | | (#11145)
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
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* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
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* Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan52021-04-09
| | | | already (#11152)
* Update German builtin translationWuzzy2021-04-09
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* Update builtin locale filesWuzzy2021-04-09
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* Add vector.to_string and vector.from_string (#10323)DS2021-04-05
| | | Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
* Sort out cURL timeouts and increase defaultsfan52021-04-02
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* Add `math.round` and fix `vector.round` (#10803)Vincent Robinson2021-04-02
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* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
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* Add entry in features table for degrotate changessfan52021-03-30
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* Update language choices in settingtypes.txt (#11124)Emojigit2021-03-29
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* Clean up various misleading and/or confusing messages and texts related to ↵Wuzzy2021-03-29
| | | | priv changes (#11126)
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
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* Translate chatcommand delay message and replace minetest with core (#11113)HybridDog2021-03-26
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* Mainmenu: Improve "Join Game" tab (#11078)sfan52021-03-20
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* Builtin: Translatable join, leave, profiler msgs (#11064)Wuzzy2021-03-19
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* Builtin: Italian translation (#11038)Zughy2021-03-19
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* Chatcommands: Show the execution time if the command takes a long time (#10472)HybridDog2021-03-13
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* Translate builtin into German (server-side) (#11032)Wuzzy2021-03-08
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* Fix misleading chat messages of /clearobjects (#10690)Wuzzy2021-03-08
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* Predict failing placement of ignore nodesWuzzy2021-03-07
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* Translate builtin (#10693)Wuzzy2021-03-05
| | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
* Make pkgmgr handle modpacks containing modpacks properlyElias Fleckenstein2021-03-01
| | | fixes #10550
* pkgmgr: Fix crash when .conf release field is invalidrubenwardy2021-02-28
| | | | Fixes #10942
* Allow toggling of texture pack by double clickingYaman Qalieh2021-02-24
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* Restructure teleport command code (#9706)HybridDog2021-02-24
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* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
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* Update credits tab and mailmapsfan52021-02-23
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* Fail gracefully if main_menu_script has bad value (#10938)Wuzzy2021-02-19
| | | | Builtin: Move :close() before dofile
* Replace deprecated call to add_player_velocity in builtin (#10968)Elias Fleckenstein2021-02-18
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Fix short_description fallback order (#10943)rubenwardy2021-02-17
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* Replace 'minetest.' with 'core.' in builtinrubenwardy2021-02-11
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* Fix crash in tab_online when cURL is disabledrubenwardy2021-02-09
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* Use consistent temp folder path (#10892)rubenwardy2021-02-07
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* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
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* Preserve immortal group for players when damage is disabledsfan52021-01-31
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* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
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* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
| | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
| | | | | Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit.
* ContentDB: Order installed content first (#10864)rubenwardy2021-01-28
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