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Commit message (Expand)AuthorAge
* Sanitize server IP field in mainmenu (#10793)Zughy2021-01-10
* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
* "Browse online content" formspec improvement (#10756)Zughy2021-01-02
* Display Minetest header when menu_last_game value isn't available anymore (#1...Zughy2020-12-28
* Fix minetest.is_nanLars Mueller2020-12-24
* Add dependency resolution to ContentDB (#9997)rubenwardy2020-12-23
* Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy2020-12-22
* Fix some more joystick issues (#10624)Markus2020-12-19
* MainMenu: Add clear button and icon for search input (#10363)Andrey2020-12-19
* Add open user data button to main menu (#10579)rubenwardy2020-12-19
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
* Revert "Increase limit for simultaneous blocks sent per client and the meshge...sfan52020-12-04
* Fix MSAA stripes (#9247)HybridDog2020-12-04
* Fix certain connected nodeboxes crashing when fallingsfan52020-12-04
* Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2020-11-16
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
* Copy position for can_digsfan52020-11-12
* Increase default emerge queue limits and limit enqueue requests for active bl...Lars2020-11-12
* Do not set a default for description in itemdef table (#10559)DS2020-11-10
* Increase defaults for viewing_range, active_object_range and related settings...Lars2020-11-03
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Add documentation to builtin core.run_callbacks (#10494)DS2020-10-21
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat2020-10-13
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Improve the `fsaa` setting description (#10279)Hugo Locurcio2020-10-06
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* Chatcommand: Show help message if func returns false without messageHybridDog2020-10-03
* Improve layout of main menu 'local' tab (#10366)Paramat2020-09-29
* Ability to remove minetest.after once set (#10103)tenplus12020-09-23
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
* Fix #10349 game crashing if dropped an item with undefined light_source (#10351)Pierre-Yves Rollo2020-08-30
* Fix dropped craftitems/tools not using light_source values (#9438)LoneWolfHT2020-08-30
* Add vector.offset (#10321)DS2020-08-29
* Android: drop simple MainMenu (#10227)Maksim2020-08-27
* Auto focus on OK button in main menu error messages (#10300)Vincent Robinson2020-08-23
* Allow the ABM time budget to be configurable.Lars2020-08-18
* ContentDB: Add Update All and download queuing (#9995)rubenwardy2020-08-17
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Change `last-login` command to show player name in output (#10263)Emojigit2020-08-06
* Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05
* Falling: Fix error caused by missing param2SmallJoker2020-07-30
* Fix incorrect view URL for gamesrubenwardy2020-07-28
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14