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* Fix AreaStore's IDs persistence (#8888)SmallJoker2019-09-21
| | | | | Improve documentation Read old formats Fix free ID function. Return first gap in map
* Also print help commands to chat for server terminal (#8869)Tim Myers2019-09-19
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* Improve undersampling settingsHugo Locurcio2019-09-17
| | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939.
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
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* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
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* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
| | | Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
* Force item entities out of solid nodes (simpler) (#8885)sfan52019-09-04
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* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
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* Various settingtypes.txt improvements (#8867)Paramat2019-08-28
| | | | | | | | | Improve 'readable' setting names for waving water settings. Change 'near plane' to 'near clipping plane'. Document physics settings. mgv6_spflags: Change 'new biome system' to 'snowbiomes flag' for clarity. Add missing 'noflat' flag to default flags.
* Fix default hand definition not using wieldhand.pngWuzzy2019-08-23
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* Fix undeclared global warning because of _ (#8798)DS2019-08-14
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* Add player knockback on punch to builtinsfan52019-08-10
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* Builtin UI: Move box element to ensure correct draw orderSmallJoker2019-08-08
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* Allow customizing chat message format (#8529)ANAND2019-08-08
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* Fix usage of wrong variable in builtin chat command handling (#8762)Beha2019-08-07
| | | | This was introduced in commit 8e75785 and resulted in chat commands not returning their output text.
* Add luacheck to check builtin (#7895)rubenwardy2019-08-06
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* Add styles to most elementsrubenwardy2019-08-03
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* Add style[] tag with button supportrubenwardy2019-08-03
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* Builtin: Forward old return valuesSmallJoker2019-08-02
| | | | Was forgotten in 69bf964.
* Mainmenu: Use textarea in error formspecsSmallJoker2019-08-01
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* Group "immortal" also protects players from damageWuzzy2019-08-01
| | | | | | | | | | Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com>
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
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* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
| | | | | | v6 always last to discourage selection. Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode last to discourage selection. Of the remaining, v5 last due to age, v7 first due to being the default.
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-25
| | | | | | Enabled by default. Only allow spawn on fractal, not on seabed terrain. Various codestyle and comment improvements.
* Add /help formspec for commands and privileges (#8385)SmallJoker2019-07-20
| | | | | * Trigger for 'all' as well * Add description textarea, double-click to copy
* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20
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* Use vector.dot and vector.cross in vector.angleHybridDog2019-07-16
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* Add vector.dot and vector.crossHybridDog2019-07-16
| | | | Mostly copied from MarkuBu's code
* Docs: Clarify where to check for 'protection_bypass' (#8675)SmallJoker2019-07-14
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* Increase upper limit of display_gamma to 10 (#8618)ANAND2019-06-27
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* Mapgen Carpathian: Add optional rivers (#7977)Paramat2019-06-19
| | | | | Rivers are disabled by default and will not be added to existing worlds. Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with generateTerrain().
* Use CDB author and name in installed package's config (#8550)Paul Ouellette2019-06-10
| | | | They are used for tracking the package, so should match ContentDB.
* Save forceloaded blocks file periodically (#8535)Thomas Rudin2019-06-10
| | | | | saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case
* Remove modstore leftovers. Fix core.show_path_select_dialog documentation ↵DS2019-06-07
| | | | | (#8572) This was forgotten in #5852.
* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-06
| | | | Add minetest.features.httpfetch_binary_data
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
| | | | | | | | | | | | Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
* builtin/../register.lua: Abort make_wrap_deregistration if param is invalidANAND2019-05-04
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* World start time: Move to first full light (day night ratio = 1000) (#8410)Paramat2019-04-13
| | | | | | | | 6125 is the time of first full light according to 'get_node_light()', and the time of first full light visually when basic shaders are on. This is the optimum default new world start time, taking all possible games into account. The previous time assumed a game similar to Minetest Game. Games should set this setting themselves according to their needs.
* Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy2019-04-03
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* Optimize core.after in a simple way (#8351)DS2019-03-27
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* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
| | | | | | | | Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
* Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404)Paramat2019-03-20
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* num_emerge_threads: Fix documentation of automatic selectionparamat2019-03-17
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* core.after: Improve assertion message (#8388)ANAND2019-03-17
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* Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)ANAND2019-03-17
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* num_emerge_threads: Warn of crashes when > 1 (#8357)Paramat2019-03-14
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* World config: Make depends easier to read (#7396)HybridDog2019-03-07
| | | | | | | | | | | | * Do not always show every depends textfieds When there are no dependencies, it does not longer show an empty list. * Adjust the list height to avoid a scrollbar when possible * change minimum height and no dependencies message * Do not get depends for modpacks
* Change 'num_emerge_threads' default to 1 (#8303)Paramat2019-03-05
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* Add math.factorial (#8298)HybridDog2019-03-05
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* Add sounds for falling and attached nodes (#7719)DS2019-03-05
| | | | | | | | | * Add sounds for falling and attached nodes The sound specified in `node_definition.sounds.fall` is used. When a falling node is spawned at a position or an attached node drops, the sound is played at this position. * allow all sorts of soundspecs