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Author
Age
...
*
Enable mod security by default
ShadowNinja
2017-01-13
*
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
*
builtin/.../falling.lua: Avoid crash when hitting unknown nodes
sfan5
2017-01-09
*
Make column alignment consistent in advanced settings (#5004)
Ezhh
2017-01-07
*
Expose and document chatcommands as minetest.registered_chatcommands
rubenwardy
2017-01-04
*
Fix /grant & /revoke not working with custom auth handler (#4974)
Dorian Wouters
2016-12-31
*
Redo light.cpp.
Auke Kok
2016-12-28
*
Process ABMs in a spherical volume instead of cubic
Lars Hofhansl
2016-12-24
*
Final update to credits before release
Craig Robbins
2016-12-22
*
Builtin/../falling.lua: Avoid crash when object pos over limit
paramat
2016-12-21
*
Disable mod security by default (closes #4944)
sfan5
2016-12-21
*
Mapgen: Make mgv7 the default in UI
Auke Kok
2016-12-16
*
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
paramat
2016-12-14
*
Mgv7: Change default cave width to 0.09
sfan5
2016-12-13
*
Mod dependency lists: Should have platform-independent line breaking
Bernardo Sulzbach
2016-12-12
*
Setting limits: Fix message text in advanced settings tab
Rogier
2016-12-12
*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
*
Update credits (#4827)
Zeno-
2016-12-07
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Don't send a join message in singleplayer mode.
red-001
2016-12-03
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
Tool break: Reduce gain of break sounds
paramat
2016-11-20
*
Builtin/../item: Enable tool breaking sounds
Auke Kok
2016-11-18
*
Introduce builtin_shared and use it to fix #4778
est31
2016-11-16
*
Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-15
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Rename nodeupdate and nodeupdate_single and make them part of the official API
est31
2016-11-14
*
Builtin/../falling: Fix bugs caused by 'ignore' nodes
paramat
2016-11-07
*
Privileges: Only give singleplayer 4 basic privs
Wuzzy
2016-11-07
*
Separate optional from required mod dependencies in main menu (#4721)
Wuzzy
2016-11-05
*
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
*
Add version API
ShadowNinja
2016-10-31
*
Core.rotate_and_place: Remove unused call to get_look_pitch()
Auke Kok
2016-10-31
*
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
*
Changes to static object storage limit and error message
paramat
2016-10-20
*
Chat commands: Trim whitespaces from input of `/privs` command
red-001
2016-10-20
*
Builtin: Add vector.floor helper function
rubenwardy
2016-10-17
*
Enable mod security by default
ShadowNinja
2016-10-16
*
Builtin/../chatcommands: Add /grantme command
red-001
2016-10-16
*
Builtin/../falling.lua: Code optimisation
tenplus1
2016-10-14
*
Add a button for disabling all mods to world config. (#3900)
red-001
2016-10-12
*
Add missing languages to the settings
SmallJoker
2016-10-11
*
VoxelArea: faster iter function (#4490)
HybridDog
2016-10-08
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
paramat
2016-10-03
*
Forceloading: Transient forceloads
raymoo
2016-10-03
*
Fix typo in core.after (#4560)
Rui
2016-10-01
*
Conf.example: Re-add deleted noise parameter documentation
paramat
2016-09-23
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