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* Settingtypes.txt: Clarify comments, correct spellingred-0012016-08-29
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* Builtin: Disallow registering users with the same nameSmallJoker2016-08-29
| | | | | Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'. Skips already registered users, so they can connect as usual.
* Client: disable pre v25 init sending by defaultest312016-08-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disable the ability to connect to old servers by default to improve password security. If people still want to connect to old (0.4.12 and earlier) servers, they can flip the send_pre_v25_init setting. Add the ability to detect if we've tried to connect to a server which only supports the pre v25 init protocol, and show an apropriate error message. Most times the error will already be catched at the serverlist level, the detection mechanism only acts as last resort, because the "Connection timed out" error message that would be shown otherwise would be very confusing. Automatic "fixing" of this condition is not desired, as it would allow for downgrade attacks. As already 161 of the 167 servers on the serverlist support the new srp based auth protocol (> 96%), the breakage should be minimal. Follow up of commit af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet" Also change the pessimistic assumption of masterlist server versions to optimistic, in order to avoid buggy behaviour (favourites not in the serverlist would be denied to connect to, etc).
* Move on join and on leave messages to lua (#4460)Xunto2016-08-22
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* Tidy up generate_from_settingtypes.lua a bit.Tim2016-08-20
| | | | | | | | | * Multiline strings * Table-concat instead of String-concats * string.rep instead of loop-concat * string.format %q instead of manual quotation by gsub * Assert writeable files * Generate new settings_translation_file
* Move generation from settingtypes out of dlg_settings_advancedTim2016-08-20
| | | | | | | | | | | Avoids unreachable code linter warning by moving generation code (of minetest.conf.example and settings_translation_file.cpp) out of dlg_settings_advanced. Due to passing the settings, also it avoids reading the settings file twice. Instead of activating the code by changing the active if-clauses, its activation is now done by uncommenting the loadfile() statement.
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
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* Document zoom_fov in settingtypes.txt and minetest.conf.exampleBen Deutsch2016-08-10
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* Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy2016-07-27
| | | | | | Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
* Builtin: Add core.MAP_BLOCKSIZE constantTim2016-07-26
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* Builtin: Fix check for a player object in core.check_player_privsTim2016-07-26
| | | | | | | core.check_player_privs accepts as first argument a name or player object, but just tested for a string. This caused crashes inside builtin, when being passed any unexpected types. This provides a better (duck-typing like) test, better error reporting.
* Builtin/profiler: Replace game profiler (#4245)Tim2016-07-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use the setting "profiler.load" to enable profiling. Other settings can be found in settingtypes.txt. * /profiler print [filter] - report statistics to in-game console * /profiler dump [filter] - report statistics to STDOUT and debug.txt * /profiler save [format [filter]] - saves statistics to a file in your worldpath * txt (default) - same treetable format as used by the dump and print commands * csv - ready for spreadsheet import * json - useful for adhoc D3 visualizations * json_pretty - line wrapped and intended json for humans * lua - serialized lua table of the profile-data, for adhoc scripts * /profiler reset - reset all gathered profile data. This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values. [filter] allows limiting the output of the data via substring/pattern matching against the modname. Note: Serialized data structures might be subject to change with changed or added measurements. csv might be the most stable, due to flat structure. Changes to the previous version include: * Updated and extended API monitoring * Correct calculation of average (mean) values (undistorted by idleness) * Reduce instrumentation overhead. * Fix crashes related to missing parameters for the future and occasional DIV/0's. * Prevent issues caused by timetravel (overflow, timejump, NTP corrections) * Prevent modname clashes with internal names. * Measure each instrumentation individually and label based on registration order. * Labeling of ABM's and LBM's for easier classification. Giving several ABM's or LBM's the same label will treat them as one. Missing labels will be autogenerated based on name or registration order. * Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it. * Profile the profiler to measure instrumentation overhead.
* Remove cinematic toggle on F8rubenwardy2016-07-05
| | | | Also update cinematic mode's description to include mouse
* Disable joysticks per default for nowest312016-07-04
| | | | | | | | | | | It seems that various different devices register as Joysticks on linux, and their presence has caused lots of confusion amongst minetest users. Therefore, disable the joystick feature. Closes #4261 Closes #4221
* Only allow strings to be passed to minetest.global_exists (#4253)HybridDog2016-06-28
| | | | | Sometimes you accidentally forget the quotes when using global_exists, this makes minetest abort if you did so. M builtin/common/strict.lua
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-24
| | | | | | | Reduce spread from 96 to primes 61 and 67 (either side of 64) Prime spreads help to keep 3D noise periodic features unaligned 'cave width' 0.2 to preserve tunnel width Reduce octaves to 3 to improve network structure
* Builtin/game/item: Add `place_param2` nodedef fieldAuke Kok2016-06-17
| | | | | | | | | | | | | | | This allows a nodedef to specify a fixed value for param2 to be used for all normal placements. There are several uses for this: - nodes that require param2 to be set to a non-zero value for internal mod use. E.g. leafdecay could use this to detect that leaves are played by players. - force wallmounted or facedir value at placement at placement This overrides any player look direction or other on-the-fly param2 setting during placement.
* Initial Gamepad supportest312016-06-03
| | | | | | | Adds initial ingame gamepad support to minetest. Full Formspec support is not implemented yet and can be added by a later change.
* Add colored text (not only colored chat).Ekdohibs2016-05-31
| | | | | Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
* Colored chat working as expected for both freetype and non-freetype builds. ↵TriBlade92016-05-31
| | | | @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/
* protection_bypass priv can now be revoked in singleplayer (#4169)Sokomine2016-05-30
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* Item entities: Don't show description as infotextparamat2016-05-22
| | | | | Partially reverts #3547 Infotext remains optional for objects, empty by default
* Add on_punchnode callbackWayward One2016-05-17
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* Documentation: Remove incorrect and excessive mapgen flags textparamat2016-05-16
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* Android: Re-add button to remove singleplayer worldest312016-05-14
| | | | Fixes #4120.
* Mainmenu: don't show change keys dialog on androidest312016-05-13
| | | | | | | | | | | | The change keys dialog can't be left. It doesn't make much sense to show it on Android in the first place, therefore disable it, just like commit aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android' has disabled it for the esc menu. Fixes #4115.
* Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on ↵Rui2016-05-13
| | | | | | first run") Bug and whitespace error fixed (Zeno)
* Update credits tabest312016-05-09
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* Mainmenu: Remove space under mod listRui2016-05-01
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* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
| | | | | | Correct parameter names mg_valleys to mgvalleys Remove biome NoiseParams from MapgenValleysParams Improve format of parameter code
* Avoid teleporting player if /teleport coords are out-of-rangetenplus12016-04-29
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* Android menu: Unified serverlistkilbith2016-04-28
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* Builtin: Add basic_privs settingrubenwardy2016-04-28
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* Mainmenu: Standardize the menu button order and sizesSmallJoker2016-04-28
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* Fix mainmenu code downloading the public serverlist twice.Ekdohibs2016-04-22
| | | | | Also, fix a nil error that can happen sometimes in menu_handle_key_up_down
* Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat2016-04-21
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* Fix timer initialization.Auke Kok2016-04-21
| | | | | | | This fixes the problem that the first timer tick is an overrun and causes all timers to expire immediately. replaces #4003
* Mainmenu: Code cleaningkilbith2016-04-20
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* Mainmenu: Unify favorite servers with main serverlistkilbith2016-04-20
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* falling: walk 4 additional diagonally down directions.Auke Kok2016-04-20
| | | | | | | This seems very little cost and matches the old behavior more closely. This will cause some more falling nodes to get added to falling clusters. With the efficiency of the algorithm, this really doesn't do much damage.
* Mainmenu: Still support favorites if send_pre_v25_init is disabledest312016-04-15
| | | | | | | | | | | | | | | | | | | | | | | @SmallJoker has noted a bug that servers from the (local) main menu favorites list can't be opened. This commit fixes the bug by disabling any main menu based protocol checks for servers from the favorite list. Also, it fixes a second bug that happens when a server from the public serverlist doesn't send its supported protocol versions, most likely because its running a minetest older than commit [1]. Then we have shown an error msg that the server has enforced one specific protocol version. This was most likely not the case. Of course, we can't do anything better than do an assumption on the protocol versions if they are not known. That assumption should however be closest to the most often occuring case as possible. Also, some little cleanups. [1]: 5a0ed780f56a5225b3d7c5f64099586e390e5f39 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
* mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)SmallJoker2016-04-15
| | | Apply de morgan to simplify the logic.
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
| | | | Setting only loaded once, default value is to enable them.
* Convert nodeupdate to non-recursiveAuke Kok2016-04-11
| | | | | | | | | | | | | | This took me a while to figure out. We no longer visit all 9 block around and with the touched node, but instead visit adjacent plus self. We then walk -non- recursively through all neigbors and if they cause a nodeupdate, we just keep walking until it ends. On the way back we prune the tail. I've tested this with 8000+ sand nodes. Video result is here: https://youtu.be/liKKgLefhFQ Took ~ 10 seconds to process and return to normal.
* Mainmenu: Refactor tab UI codeRui9142016-04-08
| | | | | | - Use local variables for tabs in place of globals - Merge together if statements where possible - Replace manual table searching code with indexof where possible
* Mainmenu: Move description.txt textbox downRui9142016-03-31
| | | | Additionally, fix misc. code style issues
* Mgv7: Decrease cliff steepnessparamat2016-03-30
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* stop falling.lua errortenplus12016-03-29
| | | | | | | 2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string! 2016-03-27 15:47:01: ERROR[Main]: stack traceback: 2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node' 2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
* Falling: Set acceleration on step againRui2016-03-25
| | | | | | | | | | | Commit 65c09a96f41705bb8e75fc5ff4276342be91ed11 "Set acceleration only once in falling node" has made the acceleration being set only once. But this has introduced a regression. Fix #3884.
* Credits: Make that easy to add/removeRui2016-03-24
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