Commit message (Collapse) | Author | Age | |
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* | Fix item entity's collision with nodeboxes | jordan4ibanez | 2012-12-15 |
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* | Only fly through walls in noclip mode wich requires the noclip privilege | PilzAdam | 2012-12-11 |
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* | Fix minetest.get_node_drops(). It should always return list of item names, ↵ | Ilya Zhuravlev | 2012-12-02 |
| | | | | not ItemStack(s). | ||
* | Only check attachment for nodes with group attached_node | PilzAdam | 2012-12-01 |
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* | Add the group attached_node | PilzAdam | 2012-12-01 |
| | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. | ||
* | Log /grant and /revoke command usage | DannyDark | 2012-11-30 |
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* | Add shutdown hook interface to Lua API | Matthew I | 2012-11-30 |
| | | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called. | ||
* | Revert "Use wielditem drawtype for all nodes in item_entity" | Perttu Ahola | 2012-11-27 |
| | | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896. | ||
* | Use wielditem drawtype for all nodes in item_entity | PilzAdam | 2012-11-26 |
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* | Fix server crash on /clearpassword | Anthony | 2012-11-20 |
| | | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging. | ||
* | Merge pull request #274 from PilzAdam/falling | PilzAdam | 2012-11-03 |
|\ | | | | | Fix a bug in falling code where entities get stuck | ||
| * | Fix a bug in falling code where entities get stuck | PilzAdam | 2012-11-03 |
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* | | Make air and ignore drop nothing | PilzAdam | 2012-11-03 |
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* | Remove a useless comment | PilzAdam | 2012-10-31 |
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* | Move falling to builtin | PilzAdam | 2012-10-31 |
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* | Statically store always_collect field of __builtin:item | Perttu Ahola | 2012-09-09 |
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* | Add overridable function for handling dropped items from nodes | Perttu Ahola | 2012-09-02 |
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* | Fix github issue #213: Dropping unknown items crashes the game | Perttu Ahola | 2012-08-19 |
| | | | | The items will now just disappear when dropped. | ||
* | Move chat commands to Lua and remove servercommand.{cpp,h} | Matthew I | 2012-08-12 |
| | | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects | ||
* | Allow digging of unknown nodes | Matthew I | 2012-08-12 |
| | | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node). | ||
* | Make the rollback system VERY FUCKING GOD DAMN POWERFUL | Perttu Ahola | 2012-07-27 |
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* | Don't track liquids for rollback because of too much log | Perttu Ahola | 2012-07-27 |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Deprecate minetest.add_to_creative_inventory and use group ↵ | Perttu Ahola | 2012-07-25 |
| | | | | not_in_creative_inventory instead | ||
* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
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* | Detached inventory callbacks and reworked node metadata callbacks | Perttu Ahola | 2012-07-25 |
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* | builtin/item.lua: callbacks with copies of positions and nodes rather than ↵ | Perttu Ahola | 2012-07-24 |
| | | | | recycle the same ones, which callbacks can modify | ||
* | Add oldnode parameter to minetest.register_on_placenode callback | Perttu Ahola | 2012-07-23 |
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* | Fix building on top of (pointable && buildable_to) nodes | Perttu Ahola | 2012-07-23 |
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* | Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua | Perttu Ahola | 2012-07-23 |
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* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
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* | Add "/mods" command to list mods to client | Matthew I | 2012-07-22 |
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* | Actually fix facedir-rotated nodes placed using minetest.env:place_node() | Perttu Ahola | 2012-07-21 |
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* | Check whether node is known before reading definition in ↵ | Perttu Ahola | 2012-07-21 |
| | | | | __builtin:item:on_step() | ||
* | Message cleanups (consistency) and prevent /me when not allowed to shout | Calinou | 2012-07-21 |
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* | Handle nil placer as it might occur when using minetest.env:place_node. (Uberi) | darkrose | 2012-07-21 |
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* | Fix /setpassword and /clearpassword | Perttu Ahola | 2012-06-16 |
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* | Remove tiles and special_tiles from node definition prototype because ↵ | Perttu Ahola | 2012-06-16 |
| | | | | otherwise the old names can't be used | ||
* | Update field names to non-deprecated ones in node definition prototype | Perttu Ahola | 2012-06-16 |
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* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
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* | Don't deprecate minetest.register_on_placenode and minetest.register_on_dignode | Perttu Ahola | 2012-06-08 |
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* | Add minetest.serialize() and minetest.deserialize() | Perttu Ahola | 2012-06-07 |
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* | place_node, dig_node and punch_node; an in-game tester tool; remove old code | Perttu Ahola | 2012-06-05 |
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* | Add can_dig callback | darkrose | 2012-06-03 |
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* | Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵ | Perttu Ahola | 2012-06-03 |
| | | | | a string to aid better inter-object compatibility of code that assumes objects to be players | ||
* | Implement locked chest; add after_place_node and after_dig_node node callbacks | Perttu Ahola | 2012-06-03 |
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* | on_metadata_inventory_{move,offer,take} | Perttu Ahola | 2012-06-03 |
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* | Random node metadata things | Perttu Ahola | 2012-06-03 |
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* | Attempt to begin to implement chests and furnace in Lua (with problems) | Perttu Ahola | 2012-06-03 |
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* | Take out the "Privileges of foo are hidden from you." response of /privs | Perttu Ahola | 2012-05-19 |
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