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* Redo light.cpp.Auke Kok2016-12-28
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-24
* Final update to credits before releaseCraig Robbins2016-12-22
* Builtin/../falling.lua: Avoid crash when object pos over limitparamat2016-12-21
* Disable mod security by default (closes #4944)sfan52016-12-21
* Mapgen: Make mgv7 the default in UIAuke Kok2016-12-16
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-14
* Mgv7: Change default cave width to 0.09sfan52016-12-13
* Mod dependency lists: Should have platform-independent line breakingBernardo Sulzbach2016-12-12
* Setting limits: Fix message text in advanced settings tabRogier2016-12-12
* View range: Set maximum to 4000 nodesRogier2016-12-12
* Update credits (#4827)Zeno-2016-12-07
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
* Don't send a join message in singleplayer mode.red-0012016-12-03
* Allow restricting detached inventories to one playersfan52016-11-28
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Tool break: Reduce gain of break soundsparamat2016-11-20
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
* Introduce builtin_shared and use it to fix #4778est312016-11-16
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-15
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
* Separate optional from required mod dependencies in main menu (#4721)Wuzzy2016-11-05
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Add version APIShadowNinja2016-10-31
* Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok2016-10-31
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-30
* Changes to static object storage limit and error messageparamat2016-10-20
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-20
* Builtin: Add vector.floor helper functionrubenwardy2016-10-17
* Enable mod security by defaultShadowNinja2016-10-16
* Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
* Builtin/../falling.lua: Code optimisationtenplus12016-10-14
* Add a button for disabling all mods to world config. (#3900)red-0012016-10-12
* Add missing languages to the settingsSmallJoker2016-10-11
* VoxelArea: faster iter function (#4490)HybridDog2016-10-08
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-03
* Forceloading: Transient forceloadsraymoo2016-10-03
* Fix typo in core.after (#4560)Rui2016-10-01
* Conf.example: Re-add deleted noise parameter documentationparamat2016-09-23
* Builtin: Change error to warning for light_source > 14paramat2016-09-21
* Increase default font size by 1James Stevenson2016-09-21
* Fix a typo and use proper deprecation notification systemest312016-09-19
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-17
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486)Rui2016-08-30