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* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Change the server description after a search (#6074)Vincent Glize2017-06-29
* Add Arm Inertia (#6050)kilbith2017-06-26
* Helper methods for hardware colorization (#5870)Dániel Juhász2017-06-24
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-22
* Add minetest.rgba function that returns ColorString from RGBA or RGB valuesGael-de-Sailly2017-06-22
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-21
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Improve chatcommand params consistency (#5985)Ezhh2017-06-15
* Improve the path select GUI (#5852)red-0012017-06-11
* Menu: Do not use textlist for shaders in settings tab (#5820)Elijah Duffy2017-06-10
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
* Fix sending color codes to clients that don't support them. (#5950)red-0012017-06-09
* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
* make ret variable in /builtin/mainmenu/tab_credits.lua local (#5942)DS2017-06-07
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
* Fixed #5907 Documentation for screen_h and screen_w (#5909)Vincent Glize2017-06-05
* Update creditsrubenwardy2017-06-03
* Remove unimplemented setting `movement_speed_descend` (#5892)red-0012017-06-03
* Remove “inf” argument from shutdown command help (#5880)Wuzzy2017-06-02
* Added missing levels to logging menu (#5836)Nathan Salapat2017-05-28
* Add formspec escaping to subgame list in create world dialog (#5808)rubenwardy2017-05-24
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Menu: Merge singleplayer and server tabs (#5627)Elijah Duffy2017-05-21
* Add /clearinv chat command (#4994)Elijah Duffy2017-05-20
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* Builtin: Fix subgame mod selection (#5367)SmallJoker2017-05-17
* CSM: Document forgotten functionsSmallJoker2017-05-16
* Add option to use neither node highlighting nor outliningezhh2017-05-15
* Menu: Fix starting a server if the server address is an empty string. (#5742)red-0012017-05-10
* minetest.deserialize: Throw error when argument not string (#5738)SmallJoker2017-05-09
* Android: Fix crash while loading main menu (#5736)red-0012017-05-09
* Move Pilzadam to previous developers. (#5735)Auke Kok2017-05-09
* Use a settings object for the main settingsShadowNinja2017-05-06
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
* [CSM] add `on_item_use` (#5544)red-0012017-05-06
* Save minetest screen width/height options when modified (#5683)Loïc Blot2017-05-05
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* Add /fixlight chat commandDániel Juhász2017-04-22
* Conf.example: Move some lines to minetest.conf.example.extraparamat2017-04-19
* Pointed thing to face pos: Fix crash if opening door with slab or stairMarkuBu2017-04-19
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0012017-04-11
* [CSM] Use more gettext (#5553)red-0012017-04-10
* [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10
* Hard-coded undersampling.number Zero2017-04-09