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* Add missing server flags in public serverlistsapier2013-07-12
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* Remove lots of debug output from modmgrsapier2013-07-12
| | | | | Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
* Fix serverdescription and name not beeing saved to local serverlistsapier2013-07-12
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* Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterpKahrl2013-07-11
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* Worldlist fixessapier2013-07-11
| | | | | | | | Add alphabeticaly sorted worldlists Select world after creation Move worldlist handling to separate file Merge world selection of singleplayer/server tab Remove some useless code
* Fix serverlistsapier2013-07-09
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* Public server checkboxproller2013-07-10
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* Revert "Fix serverlist not beeing escaped correctly"kwolekr2013-07-08
| | | | This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
* Fix header not beeing shown except on singleplayer tabsapier2013-07-08
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* Fix serverlist not beeing escaped correctlysapier2013-07-08
| | | | | Always use address for server Fix first (empty) element beeing selected after deleting last world
* fix crash on play/start with empty world listsapier2013-07-08
| | | | make enter button work in create world dialog
* Make sure that coordinates passed to /teleport are actual numbersPilzAdam2013-07-08
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* Move math.hypot() to misc_helpers.lua and fix zero-division errorShadowNinja2013-07-07
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* Lua main menu: Fix world creation dialogkwolekr2013-07-07
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* Set numeric locale in Lua in main menuPilzAdam2013-07-08
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* Fix many formspec menu bugssapier2013-07-07
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* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-07
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* Handle 0 vectors in vector.normalize()ShadowNinja2013-07-07
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* Add vector helpersShadowNinja2013-07-07
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* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
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* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr2013-07-03
| | | | worlds not saving index
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Remove unnecessary debug output in node_dig()PilzAdam2013-07-02
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* Infinite tools in creative modeLord89James2013-07-02
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* Add Lua VoxelArea methods: contains, containsp, containsikwolekr2013-06-28
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* Add voxelarea.lua helper to builtinkwolekr2013-06-28
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Restore old output format of dump()Diego Martínez2013-06-18
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* Fix crash in dump() when index is a tablekhonkhortisan2013-06-15
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Fix minetest.featuresPilzAdam2013-05-01
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* Add a Way of checking for specific Feature with Lua Adds ↵Sfan52013-05-01
| | | | minetest.get_feature() and minetest.has_feature()
* Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja2013-04-23
| | | | minetest.chat_send_player()
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
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* Only enqueue falling nodes if they really want to fallPilzAdam2013-04-05
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Add private messaging with /msgShadowNinja2013-04-05
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* Use the nodebox as selection box if it's not set manuallyDiego Martínez2013-04-05
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* Add a delay to nodeupdate()PilzAdam2013-04-05
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* Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵PilzAdam2013-04-02
| | | | return it
* Don't grant priveleges to non-existent players.0gb.us2013-03-30
| | | | When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
| | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-19
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* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-19
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* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* Fix pickup of dropped items when the player only takes a part of themPilzAdam2013-03-03
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* Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam2013-02-21
| | | | dropped items when no room in inventory
* Dont drop tools on rightclickPilzAdam2013-02-19
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* Set numeric locale for LuaIlya Zhuravlev2013-02-18
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