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* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
* Builtin: Sanity-check /time inputs (#11993)SmallJoker2022-01-27
* Free arguments of cancelled minetest.after() jobssfan52022-01-19
* Main menu: Fix automatic dependency enables on doubleclickSmallJoker2022-01-19
* Mainmenu game-related changes (#11887)sfan52022-01-09
* Fully remove bitmap font support (#11863)sfan52022-01-08
* Fix vector.from_string returning a table without vector metatableDesour2022-01-02
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
* Use defined evaluation order in profilerJude Melton-Houghton2021-12-19
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
* Fix eat sound not playing if eating last of stacksfan52021-12-15
* Fix URL escaping in content storesfan52021-12-13
* Update German locale translationWuzzy2021-12-10
* Update builtin localeWuzzy2021-12-10
* Improve error message if using "/help --" (#11796)Wuzzy2021-12-01
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Remove unused Direct3D shader error/warning (#11793)ROllerozxa2021-11-26
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-22
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Fix incorrect error message in core.encode_pngsfan52021-10-22
* Move instead of copy during content install if possiblesfan52021-10-07
* Move archive extraction in content store to async jobsfan52021-10-07
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
* List only jpg and png as screenshot format options (#11675)HybridDog2021-10-05
* Add an option `-t` to force text output in /helpPedro Gimeno2021-10-01
* Update builtin locale files (#11650)Wuzzy2021-09-26
* Fix several typos in settingtypes.txt (#11623)Wuzzy2021-09-26
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Add feature table entry for new dynamic media APIsfan52021-09-19
* Split vector.new into 3 constructorsDS2021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
* Async-related script cleanupssfan52021-08-28
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
* Optimize vector length calculations (#11549)Lean Rada2021-08-27
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...Hugues Ross2021-08-12
* Remove statement semicolons from a lua scripthecks2021-08-09
* ContentDB: Add support for package aliases / renaming (#11484)rubenwardy2021-08-02
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-31
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* ContentDB: Add reason to downloads (#10876)rubenwardy2021-07-27
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
* Remove hardcoded "You died." message in chat (#11443)Wuzzy2021-07-12