Commit message (Collapse) | Author | Age | |
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* | Add a refresh button to the serverlist (#6957) | Tre | 2018-02-19 |
| | | | | | | | | * add refresh button * Make search and refresh buttons smaller * Change to image button | ||
* | Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393) | you | 2018-02-18 |
| | | | minetest.override_item still passes to core | ||
* | Add `on_auth_fail` callback (#7039) | red-001 | 2018-02-15 |
| | | | Called when a client fails to supply the correct password for the account it's attempting to login as. | ||
* | Item entity: Delete in 'ignore' nodes | paramat | 2018-02-13 |
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* | Falling.lua: Delete falling node entities on contact with 'ignore' | paramat | 2018-02-13 |
| | | | | | | Prevents falling node entities entering the ignore at a world edge and resting on unloaded nodes 16 nodes below, unreachable, undiggable and still being processed by 'on step' because they don't revert to nodes. | ||
* | Allow dumping userdata (#7012) | you | 2018-02-08 |
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* | Move `setlocale` from Lua to C++. | red-001 | 2018-02-08 |
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* | Add main_menu_style setting | PorygonZRocks | 2018-02-08 |
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* | Add minetest.is_player (#7013) | you | 2018-02-05 |
| | | | | | | * Add minetest.is_player * First use for is_player | ||
* | Item entity: Prevent motion in ignore nodes | paramat | 2018-02-05 |
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* | Add kill chat command (#6992) | Wuzzy | 2018-02-04 |
| | | | Replace minetest.* with core.* in 1 file | ||
* | Add Android drivers to the video_driver drop-down menu | Wayward One | 2018-01-30 |
| | | | Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu | ||
* | Make chat command + privilege help slightly more accurate (#6964) | Wuzzy | 2018-01-29 |
| | | | | | | | | | | * Make chat command help slightly more accurate * Slightly more accurate privilege help * Simplify command/priv help * More command/priv help tweaks | ||
* | Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955) | Tre | 2018-01-25 |
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* | Add missing languages from menu (#6953) | Muhammad Nur Hidayat Yasuyoshi (MNH48.com) | 2018-01-23 |
| | | | | | | | | The following languages exist in Minetest PO folder were missing from the selection menu: - dv (Dhivehi) - ms (Malay) - sl (Slovenian) - sv (Swedish) - sw (Swahili) | ||
* | Intersects_protection(): Move from Minetest Game to builtin (#6952) | Paramat | 2018-01-23 |
| | | | | | A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points. | ||
* | [CSM] Remove `on_connect` callback (#6941) | red-001 | 2018-01-21 |
| | | | Fixes #6939 | ||
* | Revert "Add an active object step time budget #6721" | Lars Hofhansl | 2018-01-12 |
| | | | | | This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a. See #6907 | ||
* | Settingtypes.txt: Correct value of 'max block send distance' | paramat | 2018-01-12 |
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* | Mgv7: Add docs for the new floatland exponent parameter | paramat | 2018-01-04 |
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* | Advanced settings: Add range check for float type | Muhammad Rifqi Priyo Susanto | 2017-12-26 |
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* | Add check to pause game on lost window focus | rubenwardy | 2017-12-26 |
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* | Fix error if setting menu_last_game is not a valid game | nOOb3167 | 2017-12-22 |
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* | Vector functions: Fix vector.direction() function, improve documentation (#6801) | Paramat | 2017-12-21 |
| | | | vector.direction() now returns a normalised vector with direction p1 to p2. | ||
* | Adjust default console height | Ezhh | 2017-12-17 |
| | | | #6797 | ||
* | Give subgames the ability to disallow specific mapgens (#6792) | Ezhh | 2017-12-16 |
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* | Change Normal Map setting to be less ambigous | Tre | 2017-12-16 |
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* | Add callback to preserve node metadata as item metadata | ashtrayoz | 2017-12-14 |
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* | Builtin: Fix handle_node_drops crash with nil digger | SmallJoker | 2017-12-12 |
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* | CSM fixes: load mods after flavours & add flavour to block mod loading (#6738) | Loïc Blot | 2017-12-11 |
| | | | | | | | | | | | | | | * CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids | ||
* | Pointed thing to face pos: Use 'eye height' object property (#6754) | Paramat | 2017-12-09 |
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* | Add an active object step time budget #6721 | Lars Hofhansl | 2017-12-06 |
| | | | | This can be set via the active_object_interval option. | ||
* | Add coloured logs (#4549) | you | 2017-12-06 |
| | | | The setting log_colour can be used to en-/disable or autodetect it. | ||
* | Auth handler: Player deletion & Iterator (#6741) | sfan5 | 2017-12-06 |
| | | | | | | | | * Add player deletion method to auth handler (fixes #6653) * Support iterating over the auth database There was no way to do this previously and a recent commit broke doing this the "hacky" way by accessing `core.auth_table`. | ||
* | Zoom: Set zoom FOV per-player using a player object property | paramat | 2017-12-04 |
| | | | | | | | | | | | | | Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3. | ||
* | Document extended meaning of active_object_send_range_blocks setting. | Lars Hofhansl | 2017-12-03 |
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* | Make core.auth_table private and structure builtin/auth.lua | sfan5 | 2017-12-01 |
| | | | | If you give modders the ability to do something, they will... | ||
* | Light curve: Add and tune mid boost gaussian | paramat | 2017-11-27 |
| | | | | | | Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread. | ||
* | Clearobjects: Send progress messages to terminal using actionstream | paramat | 2017-11-24 |
| | | | | | Change default mode to 'quick' as 'full' can lock up a server for a long time. | ||
* | core.rotate_node: Run callbacks like with any regular placed node (#6648) | SmallJoker | 2017-11-21 |
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* | Mainmenu: Improve button alignment | ezhh | 2017-11-19 |
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* | Mainmenu: Make capitalisation consistent in mainmenu and advanced settings | ezhh | 2017-11-14 |
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* | Sounds: Add falling node sounds | Auke Kok | 2017-11-14 |
| | | | | | | | | Falling nodes should make a sound. This can only be done here, so for simplicity we just call the sound_play() here with the node place sound. We ignore any gain value in the sound spec since a falling node should be loud, so the 1.0 default gain makes sense here. | ||
* | Improve Settings tab button alignments | ezhh | 2017-11-13 |
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* | Remove incorrect entry from settingtypes | Ezhh | 2017-11-12 |
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* | Make use of safe file writing in auth handler (fixes #6576) | sfan5 | 2017-11-08 |
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* | Item entities: Enable item collision detection for sudden movement | DTA7 | 2017-11-06 |
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* | Fix Settings tab formspec alignment (#6585) | Ezhh | 2017-11-05 |
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* | Rewrite rendering engine (#6253) | Vitaliy | 2017-10-31 |
| | | | | | | | | | | | | * Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods | ||
* | Fix default item callbacks to work with nil users (#5819) | raymoo | 2017-10-28 |
| | | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item` |