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* Added missing levels to logging menu (#5836)Nathan Salapat2017-05-28
* Add formspec escaping to subgame list in create world dialog (#5808)rubenwardy2017-05-24
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Menu: Merge singleplayer and server tabs (#5627)Elijah Duffy2017-05-21
* Add /clearinv chat command (#4994)Elijah Duffy2017-05-20
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* Builtin: Fix subgame mod selection (#5367)SmallJoker2017-05-17
* CSM: Document forgotten functionsSmallJoker2017-05-16
* Add option to use neither node highlighting nor outliningezhh2017-05-15
* Menu: Fix starting a server if the server address is an empty string. (#5742)red-0012017-05-10
* minetest.deserialize: Throw error when argument not string (#5738)SmallJoker2017-05-09
* Android: Fix crash while loading main menu (#5736)red-0012017-05-09
* Move Pilzadam to previous developers. (#5735)Auke Kok2017-05-09
* Use a settings object for the main settingsShadowNinja2017-05-06
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
* [CSM] add `on_item_use` (#5544)red-0012017-05-06
* Save minetest screen width/height options when modified (#5683)Loïc Blot2017-05-05
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* Add /fixlight chat commandDániel Juhász2017-04-22
* Conf.example: Move some lines to minetest.conf.example.extraparamat2017-04-19
* Pointed thing to face pos: Fix crash if opening door with slab or stairMarkuBu2017-04-19
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0012017-04-11
* [CSM] Use more gettext (#5553)red-0012017-04-10
* [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10
* Hard-coded undersampling.number Zero2017-04-09
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* Settings: Update documentation (#5534)SmallJoker2017-04-07
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-06
* Expose vector helpers to CSMLoic Blot2017-04-06
* Mapgen documentation: Add descriptions to noise parametersparamat2017-04-05
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-03
* minetest.after(): simplify further, pause in singleplayer (#5500)Auke Kok2017-04-02
* First commit for fine pointed (#5485)MarkuBu2017-04-01
* Add functions to strip color information. (#5472)Diego Martínez2017-03-28
* Fix a type bug in colorize functionLoïc Blot2017-03-28
* Map generation limit: Make per-worldparamat2017-03-27
* Change command prefix to "." and add "help" command.red-0012017-03-26
* Add mesh generation delaynumber Zero2017-03-26
* Typo fixLoïc Blot2017-03-24
* Add multiline support to colorize. (#5444)red-0012017-03-24
* Block access to the `io` libraryred-0012017-03-19
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
* Fix two nul deref if digging unknown nodes. (#5398)Auke Kok2017-03-15
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13