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* Alphabetical sorting of texture packs in menu (fixes #3487)jeanpatrick.guerrero@gmail.com2015-12-26
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* Fix missing localization for objHybridDog2015-12-20
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* Mgfractal: Add 3D and 4D fractalsparamat2015-12-15
| | | | | | | | | | | | 3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
* Fix some setting documentationest312015-12-10
| | | | | | | * Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
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* Simplify regex used in check_modname_prefix and other improvements.Robert Zenz2015-11-24
| | | | | Simplified the regex used, added comments and changed the error message to contain the correct mod name.
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-23
| | | | | | Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* Log static_spawn error only onceRui2015-11-21
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* Mgfractal: Revert unnecessary duplication of parametersparamat2015-11-15
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* Mgfractal: Create a choice of 4 mandelbrot formulasparamat2015-11-14
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* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-13
| | | | | Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
* Add the player name to dropped itemsRobert Zenz2015-11-12
| | | | | The player name is now added in the field "dropped_by" on the created entity.
* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
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* Settings tab: add v3f typeest312015-11-08
| | | | | Add the v3f type, currently is just a nice placeholder for string. Currently undocumented, on wish of @PilzAdam, to support future changes.
* Improve LuaVoxelManip documentationkwolekr2015-11-07
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* Conf.example, settingtypes: Improve mgfractal documentationparamat2015-11-06
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* Add server side ncurses terminalest312015-11-06
| | | | | | | | | | | | | | | | | | | | | | | | This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
* Settingtypes: Correct documentation for mgfractalparamat2015-11-05
| | | | Use type 'string' for v3fs and add comments
* Mgfractal: Add documentation to conf.example and settingtypesparamat2015-11-04
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* Add callback parameter for core.emerge_area()kwolekr2015-11-02
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* minetest. to core.Rui9142015-10-31
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* findSpawnPos: Add setting for max height above water levelparamat2015-10-29
| | | | | | | | Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
* Fix parameter passing to gettext callPilzAdam2015-10-25
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* Check if hitter has inventory when punching itemBlockMen2015-10-25
| | | | Fixes #3280
* Credits: Remove my nameRui2015-10-25
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* Escape " in generated settings_translation_file.cppPilzAdam2015-10-25
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* Fix setting commentsPilzAdam2015-10-24
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* Don't allow games or mods to add secure. settingsPilzAdam2015-10-24
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* Better gettext support for protocol version mismatch messagesest312015-10-24
| | | | | Previously, xgettext failed to resolve the dynamic call. Thanks to @JakubVanek for pointing this out.
* Improve Lua settings menuPilzAdam2015-10-24
| | | | | | | | | | | | * Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
* Add more ways to pass data to check_player_privsRobert Zenz2015-10-22
| | | | | | | | | | | The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")
* Display sane output for empty descriptionsest312015-10-18
| | | | | | | | | | According to its man page, the function gettext(3) "may return a nonempty string" when msgid is "". This commit fixes a bug where the comment "" for some settings caused gettext to return a "nonempty string", in this case header info of the po file.
* New settings tab contain all possible settingsPilzAdam2015-10-17
| | | | | Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
* Refactor loggingShadowNinja2015-10-14
| | | | | | | | | - Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
* Localize digprop_err functionRui2015-10-12
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* Add viewing range GUI settingkilbith2015-10-06
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* Added minetest.wallmounted_to_dirFernando Carmona Varo2015-10-04
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* Some map border related fixesest312015-09-29
| | | | | | | | | | | | | 1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
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* Replace "self program" with "this program" in fstk boilerplatesest312015-09-21
| | | | ... and remove trailing whitespace.
* Minor tweaks handle_settings_buttonsRui9142015-09-14
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* Change my emailRui9142015-09-03
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* Small fixes of minetest.has_featureRui2015-09-03
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* Minor tweaks __builtin:falling_nodeRui2015-09-01
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* Credits tab: fix accidental merger of two contributorsest312015-08-31
| | | | Fixes #3125
* Use gettext to "None" of texture pack listRui9142015-08-25
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* Remove some emails from credits tabkwolekr2015-08-19
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* Update credits tabkwolekr2015-08-19
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* Client: disable mmdb modstoreest312015-08-19
| | | | | The service isn't online, and on the long term, mmdb will likekly be replaced with other services from the modding community.