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* Fix off-by-one error in `string:split` implementation.Diego Martínez2015-01-04
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* Fix forgotten favourite list image update of simple menusapier2015-01-04
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* Re-add lost way to debug simple menu on PCsapier2015-01-04
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* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
| | | | Also rewrite mapgen registration for static initialization
* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Ignore downloaded public serverlist if public_serverlist is falseKahrl2014-12-30
| | | | | Fixes #1807: When the server list finishes downloading, the local server list resets in certain conditions
* Faster string.split implementation.Diego Martinez2014-12-28
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* MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state ↵fz722014-12-28
| | | | (fixes #1960)
* Temporarily set default biome in builtinkwolekr2014-12-18
| | | | | This should probably be removed when minetest_game has proper biomes. If I hear "the whole map is just stone!" again after this, I am going to detonate.
* Remove vertlabels from main menu and relayout a bitKahrl2014-12-13
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* Display serverlist flags as iconsKahrl2014-12-13
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* Revert "Adjust the values of dirs1 and dirs2 so that rotate_and_place ↵Craig Robbins2014-12-12
| | | | | | | | orients textures correctly" This reverts commit 9878e8de4fdf232ebb77b396766c339786c01218. See: https://github.com/minetest/minetest/issues/1939 and IRC log for discussion
* Fix undeclared globals in functions and shorten lines in misc_helpers.lua.paramat2014-12-11
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* Ignore .name directories and filesSmallJoker2014-12-10
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Always escape user provided data in mainmenu fieldsKahrl2014-12-08
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* Add Lua helper functions vector.apply(v) math.sign(x, tolerance)SmallJoker2014-12-06
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* Make dropped items larger and rotate fasterCalinou2014-12-04
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add minetest.copy_table(table) To get rid off the "table references"SmallJoker2014-11-27
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix some undeclared global variablesCraig Davison2014-11-26
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* Fix Android main menu crash, and user data directory check.Kodexky2014-11-26
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Adjust the values of dirs1 and dirs2 so that rotate_and_place orients ↵dvere2014-11-25
| | | | | | textures correctly According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
* Make duplicate warning checks file and line specificShadowNinja2014-11-23
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* Fix console spaming by debug function on mod checking for global variable to ↵sapier2014-11-23
| | | | exist.
* Update credits menuShadowNinja2014-11-21
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* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Fix leaking global in texture pack menuShadowNinja2014-11-20
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* Add strict moduleShadowNinja2014-11-19
| | | | Also fix leaking globals found by it.
* Tweak core.serializeShadowNinja2014-11-19
| | | | This adds proper support for nested tables and improves performance a bit.
* Improved VoxelArea variable locality, thus performanceWouters Dorian2014-11-14
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add tooltips to main menu subgames button barWuzzy2014-11-09
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* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat2014-11-08
| | | | blobs
* Fix dump() indentation with non-tab indentsShadowNinja2014-11-08
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* Add last_login field to auth.txtRyan Newell2014-11-08
| | | | Also shortens some related code and adds more parameters to string.split.
* Add notice when only minimal is installedrubenwardy2014-10-28
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* Change topleft text when switching subgames, fixes #1728Kahrl2014-10-09
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* Add a better error message when trying to teleport another player without ↵LeMagnesium2014-10-07
| | | | bring privileges
* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Use round if falling node is misplacedSmallJoker2014-09-28
| | | | Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
* Make dump's output prettierShadowNinja2014-09-21
| | | | | | | | Changes: * Indentation with tabs by default. * Array keys dumped without "[i] = " prefix. * String keys that are valid identifiers aren't enclosed in '[""]'. * Basic support for multiple references (as specified in the comment).
* Fix wrong video_driver setting when changing in mainmenuSmallJoker2014-09-21
| | | | Fixes issue with direct3d(8|9)
* Fix retval of entity.get_staticdata beeing lost while profiling is enabledsapier2014-08-24
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* Add video driver selection to settings menu (based uppon idea from ↵sapier2014-08-23
| | | | webdesigner97)
* Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir2014-08-22
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* Fix caption of config mods button (simple menu)sapier2014-08-19
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* Mod profiling supportsapier2014-08-19
| | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
* Fix mainmenu game initialisationBlockMen2014-08-14
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* Formspec escape fixed seen in world creation menuShadowNinja2014-08-05
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* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-29
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* Remove vector assertionsShadowNinja2014-07-19
| | | | | These were initially added to get tracebacks for invalid vector errors, but it didn't work and tracebacks have since been properly fixed in the core.
* Fix indexing error in timer processingZefram2014-07-16
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