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* Remove unused required by list in worldconfigsapier2013-07-22
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Don't show flags in local favoritessapier2013-07-12
* Fix bug server name set to address field when using up/down keyssapier2013-07-12
* Add missing server flags in public serverlistsapier2013-07-12
* Remove lots of debug output from modmgrsapier2013-07-12
* Fix serverdescription and name not beeing saved to local serverlistsapier2013-07-12
* Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterpKahrl2013-07-11
* Worldlist fixessapier2013-07-11
* Fix serverlistsapier2013-07-09
* Public server checkboxproller2013-07-10
* Revert "Fix serverlist not beeing escaped correctly"kwolekr2013-07-08
* Fix header not beeing shown except on singleplayer tabsapier2013-07-08
* Fix serverlist not beeing escaped correctlysapier2013-07-08
* fix crash on play/start with empty world listsapier2013-07-08
* Make sure that coordinates passed to /teleport are actual numbersPilzAdam2013-07-08
* Move math.hypot() to misc_helpers.lua and fix zero-division errorShadowNinja2013-07-07
* Lua main menu: Fix world creation dialogkwolekr2013-07-07
* Set numeric locale in Lua in main menuPilzAdam2013-07-08
* Fix many formspec menu bugssapier2013-07-07
* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-07
* Handle 0 vectors in vector.normalize()ShadowNinja2013-07-07
* Add vector helpersShadowNinja2013-07-07
* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new wo...kwolekr2013-07-03
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Remove unnecessary debug output in node_dig()PilzAdam2013-07-02
* Infinite tools in creative modeLord89James2013-07-02
* Add Lua VoxelArea methods: contains, containsp, containsikwolekr2013-06-28
* Add voxelarea.lua helper to builtinkwolekr2013-06-28
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Restore old output format of dump()Diego Martínez2013-06-18
* Fix crash in dump() when index is a tablekhonkhortisan2013-06-15
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Fix minetest.featuresPilzAdam2013-05-01
* Add a Way of checking for specific Feature with Lua Adds minetest.get_feature...Sfan52013-05-01
* Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...ShadowNinja2013-04-23
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
* Only enqueue falling nodes if they really want to fallPilzAdam2013-04-05
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Add private messaging with /msgShadowNinja2013-04-05
* Use the nodebox as selection box if it's not set manuallyDiego Martínez2013-04-05
* Add a delay to nodeupdate()PilzAdam2013-04-05
* Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt r...PilzAdam2013-04-02
* Don't grant priveleges to non-existent players.0gb.us2013-03-30
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-19
* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-19
* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
* Allow any character in formspec strings with escape charkwolekr2013-03-05