index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
builtin
Commit message (
Expand
)
Author
Age
*
Mainmenu game-related changes (#11887)
sfan5
2022-01-09
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
*
Fix vector.from_string returning a table without vector metatable
Desour
2022-01-02
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Use defined evaluation order in profiler
Jude Melton-Houghton
2021-12-19
*
Don't let HTTP API pass through untrusted function
sfan5
2021-12-18
*
Fix eat sound not playing if eating last of stack
sfan5
2021-12-15
*
Fix URL escaping in content store
sfan5
2021-12-13
*
Update German locale translation
Wuzzy
2021-12-10
*
Update builtin locale
Wuzzy
2021-12-10
*
Improve error message if using "/help --" (#11796)
Wuzzy
2021-12-01
*
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
*
Remove unused Direct3D shader error/warning (#11793)
ROllerozxa
2021-11-26
*
Allow for Game-Specific Menu Music (#11241)
ExeVirus
2021-11-22
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-31
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Fix incorrect error message in core.encode_png
sfan5
2021-10-22
*
Move instead of copy during content install if possible
sfan5
2021-10-07
*
Move archive extraction in content store to async job
sfan5
2021-10-07
*
Add "MINETEST_MOD_PATH" environment variable (#11515)
emixa-d
2021-10-07
*
List only jpg and png as screenshot format options (#11675)
HybridDog
2021-10-05
*
Add an option `-t` to force text output in /help
Pedro Gimeno
2021-10-01
*
Update builtin locale files (#11650)
Wuzzy
2021-09-26
*
Fix several typos in settingtypes.txt (#11623)
Wuzzy
2021-09-26
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
*
Add feature table entry for new dynamic media API
sfan5
2021-09-19
*
Split vector.new into 3 constructors
DS
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Fix falling mesh nodes being half size (#11389)
Wuzzy
2021-09-01
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
*
Async-related script cleanups
sfan5
2021-08-28
*
Add group-based tool filtering for node drops (#10141)
Treer
2021-08-27
*
Optimize vector length calculations (#11549)
Lean Rada
2021-08-27
*
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...
Hugues Ross
2021-08-12
*
Remove statement semicolons from a lua script
hecks
2021-08-09
*
ContentDB: Add support for package aliases / renaming (#11484)
rubenwardy
2021-08-02
*
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-31
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
ContentDB: Add reason to downloads (#10876)
rubenwardy
2021-07-27
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
*
Remove hardcoded "You died." message in chat (#11443)
Wuzzy
2021-07-12
*
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-07-09
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
*
Run on_grant and on_revoke callbacks after privs change (#11387)
AFCMS
2021-06-30
*
Fix spurious shadow enablement in mainmenu
sfan5
2021-06-30
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
[next]