aboutsummaryrefslogtreecommitdiff
path: root/builtin
Commit message (Expand)AuthorAge
...
* Falling.lua: Delete falling node entities on contact with 'ignore'paramat2018-02-13
* Allow dumping userdata (#7012)you2018-02-08
* Move `setlocale` from Lua to C++.red-0012018-02-08
* Add main_menu_style settingPorygonZRocks2018-02-08
* Add minetest.is_player (#7013)you2018-02-05
* Item entity: Prevent motion in ignore nodesparamat2018-02-05
* Add kill chat command (#6992)Wuzzy2018-02-04
* Add Android drivers to the video_driver drop-down menuWayward One2018-01-30
* Make chat command + privilege help slightly more accurate (#6964)Wuzzy2018-01-29
* Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)Tre2018-01-25
* Add missing languages from menu (#6953)Muhammad Nur Hidayat Yasuyoshi (MNH48.com)2018-01-23
* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Settingtypes.txt: Correct value of 'max block send distance'paramat2018-01-12
* Mgv7: Add docs for the new floatland exponent parameterparamat2018-01-04
* Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto2017-12-26
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Fix error if setting menu_last_game is not a valid gamenOOb31672017-12-22
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-21
* Adjust default console heightEzhh2017-12-17
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-16
* Change Normal Map setting to be less ambigousTre2017-12-16
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-12
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-09
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Add coloured logs (#4549)you2017-12-06
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-06
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl2017-12-03
* Make core.auth_table private and structure builtin/auth.luasfan52017-12-01
* Light curve: Add and tune mid boost gaussianparamat2017-11-27
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker2017-11-21
* Mainmenu: Improve button alignmentezhh2017-11-19
* Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh2017-11-14
* Sounds: Add falling node soundsAuke Kok2017-11-14
* Improve Settings tab button alignmentsezhh2017-11-13
* Remove incorrect entry from settingtypesEzhh2017-11-12
* Make use of safe file writing in auth handler (fixes #6576)sfan52017-11-08
* Item entities: Enable item collision detection for sudden movementDTA72017-11-06
* Fix Settings tab formspec alignment (#6585)Ezhh2017-11-05
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-17
* Implement #6096Esteban I. RM2017-10-17
* Real global textures (#6105)Vitaliy2017-10-15