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* Fix misleading chat messages of /clearobjects (#10690)Wuzzy2021-03-08
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* Predict failing placement of ignore nodesWuzzy2021-03-07
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* Translate builtin (#10693)Wuzzy2021-03-05
| | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
* Make pkgmgr handle modpacks containing modpacks properlyElias Fleckenstein2021-03-01
| | | fixes #10550
* pkgmgr: Fix crash when .conf release field is invalidrubenwardy2021-02-28
| | | | Fixes #10942
* Allow toggling of texture pack by double clickingYaman Qalieh2021-02-24
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* Restructure teleport command code (#9706)HybridDog2021-02-24
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* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
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* Update credits tab and mailmapsfan52021-02-23
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* Fail gracefully if main_menu_script has bad value (#10938)Wuzzy2021-02-19
| | | | Builtin: Move :close() before dofile
* Replace deprecated call to add_player_velocity in builtin (#10968)Elias Fleckenstein2021-02-18
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Fix short_description fallback order (#10943)rubenwardy2021-02-17
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* Replace 'minetest.' with 'core.' in builtinrubenwardy2021-02-11
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* Fix crash in tab_online when cURL is disabledrubenwardy2021-02-09
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* Use consistent temp folder path (#10892)rubenwardy2021-02-07
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* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
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* Preserve immortal group for players when damage is disabledsfan52021-01-31
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* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
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* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
| | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
| | | | | Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit.
* ContentDB: Order installed content first (#10864)rubenwardy2021-01-28
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* Fix ESC in error dialog from closing Minetest (#10838)Yaman Qalieh2021-01-23
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* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Load system-wide texture packs too (#10791)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Local tab: rename 'Configure' to 'Select Mods' (#10779)Zughy2021-01-20
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* ContentDB: Ignore content not installed from ContentDBrubenwardy2021-01-16
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* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Sanitize server IP field in mainmenu (#10793)Zughy2021-01-10
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* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* "Browse online content" formspec improvement (#10756)Zughy2021-01-02
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* Display Minetest header when menu_last_game value isn't available anymore ↵Zughy2020-12-28
| | | | (#10751)
* Fix minetest.is_nanLars Mueller2020-12-24
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* Add dependency resolution to ContentDB (#9997)rubenwardy2020-12-23
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* Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy2020-12-22
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* Fix some more joystick issues (#10624)Markus2020-12-19
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* MainMenu: Add clear button and icon for search input (#10363)Andrey2020-12-19
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* Add open user data button to main menu (#10579)rubenwardy2020-12-19
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* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
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* Revert "Increase limit for simultaneous blocks sent per client and the ↵sfan52020-12-04
| | | | | | meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
* Fix MSAA stripes (#9247)HybridDog2020-12-04
| | | | | This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
* Fix certain connected nodeboxes crashing when fallingsfan52020-12-04
| | | | fixes #10695
* Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2020-11-16
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* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
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* Copy position for can_digsfan52020-11-12
| | | | fixes #10514
* Increase default emerge queue limits and limit enqueue requests for active ↵Lars2020-11-12
| | | | blocks.
* Do not set a default for description in itemdef table (#10559)DS2020-11-10
| | | | | * Do not set a default for description in itemdef table * improve documentation
* Increase defaults for viewing_range, active_object_range and related ↵Lars2020-11-03
| | | | settings #10597