| Commit message (Collapse) | Author | Age |
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"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.
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Revert gamma upper limit to 3.0 because that was raised based on
a misunderstanding and had no benefit. A sane upper limit is
needed as players on a competitive server tend to use the maximum.
Set gamma lower limit to 0.33 for consistency with 3.0.
Set sane limits on alpha, beta, boost and enforce these in code
to limit values entered in minetest.conf and to avoid easy cheating
by editing settingtypes.txt.
Improve documentation and 'readable' setting names.
Clarify that gamma does not significantly affect natural night light.
light.cpp: Various codestyle and comment improvements.
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All on_* hooks that return an itemstack are NOT guaranteed to
modify and return the original stack. We cannot count on the
behavior of the existing builtin definitions not to be overridden
by game/mod logic.
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Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
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Just two code comments are added.
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(#8997)
Previously, the 'rivers' checkbox was missing for mgcarpathian, caused by the 'possible flags' order: 'caverns,nocaverns,rivers,norivers'.
Also reorder mgcarpathian 'possible flags', but only for consistency.
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config menu (#3473)
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These messages can be read by server administrators, which makes them
not actually private.
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Improve documentation
Read old formats
Fix free ID function. Return first gap in map
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The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.
This closes #8939.
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Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
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Improve 'readable' setting names for waving water settings.
Change 'near plane' to 'near clipping plane'.
Document physics settings.
mgv6_spflags:
Change 'new biome system' to 'snowbiomes flag' for clarity.
Add missing 'noflat' flag to default flags.
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This was introduced in commit 8e75785 and resulted in chat commands not
returning their output text.
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Was forgotten in 69bf964.
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Document new meaning of immortal=1 for players
Disable breathing if player is immortal
Hide builtin statbars if player immortal (delayed)
Co-authored-by: ClobberXD <ClobberXD@gmail.com>
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v6 always last to discourage selection.
Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
last to discourage selection.
Of the remaining, v5 last due to age, v7 first due to being the default.
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Enabled by default.
Only allow spawn on fractal, not on seabed terrain.
Various codestyle and comment improvements.
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* Trigger for 'all' as well
* Add description textarea, double-click to copy
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Mostly copied from MarkuBu's code
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Rivers are disabled by default and will not be added to existing worlds.
Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with
generateTerrain().
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They are used for tracking the package, so should match ContentDB.
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saves the forceloaded blocks periodically.
checks every 10 seconds if the forceloaded blocks got changed in-game
and persists them on-disk if that's the case
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(#8572)
This was forgotten in #5852.
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Add minetest.features.httpfetch_binary_data
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Add user-settable noise parameters for dungeon density to each mapgen,
except V6 which hardcodes this noise parameter.
Move the calculation of number of dungeons generated in a mapchunk out
of dungeongen.cpp and into mapgen code, to allow mapgens to generate
any desired number of dungeons in a mapchunk, instead of being forced
to have number of dungeons determined by a density noise.
This is more flexible and allows mapgens to use dungeon generation to
create custom structures, such as occasional mega-dungeons.
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6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.
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