| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Use vec4 for varTexCoord in interlaced shader (#11004) | Muhammad Rifqi Priyo Susanto | 2021-03-01 |
| | | | | Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4. | ||
| * | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 |
| | | | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de> | ||
| * | Rewrite rendering engine (#6253) | Vitaliy | 2017-10-31 |
| * Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods | |||
