Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||
* | Fix invalid liquid lighting. | RealBadAngel | 2014-04-16 |
| | |||
* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | ||
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
| | |||
* | Fix shaders on some GPUs | Novatux | 2013-12-08 |
| | |||
* | Shaders rework. | RealBadAngel | 2013-12-03 |